Simulated Knave wrote:
They seem pretty slow - they do have jet packs, which do make them somewhat quicker than foot infantry. Perhaps 20cm or 25cm would be more appropriate?
There is some room to increase their speed a bit but I wanted to start conservative.
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Their FF seems low - I mean, they basically can all shoot a krak missile in a firefight. 4+ would seem justifiable.
Units with good AT attacks rarely get a good FF ability.
IIRC I originally argued for FF6+ but was talked down to 5+.
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Using 4 guys per base, the range on Ghostlight would be 30" (which'd be 30cm, tops, in Epic).
Infantry are assumed to be a median of 5 per base in Epic.
So that'd be a range of 36" in 40k, circa 45cm in Epic.
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It'd be pretty good against infantry, too, though (probably good enough for AP5+, IMO).
Justifiable, perhaps, but we wanted to focus more on their AT role.
I'd start with AP6+ to start with, if AP was introduced.
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Why Lance? Because otherwise their anti-tank prowess is greatly exaggerated?
They carry smaller versions of the weapon found on the Fire Prism tank... which has Lance.
Importantly, it helps give them a clear role that's distinct from the other Aspects.
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Basically, I'd do something like:
Inf
Spd 25cm, Sv 5+, CC 6+, FF 4+, Ghostlight: 30cm AP5+/AT4+ - Jump Packs, Invulnerable Save
IMO that'd be overpowered, not enough weaknesses to compensate for their strengths.