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Ulthwé Craftworld v4.2 *revitalized*

 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Wed Nov 22, 2017 5:48 pm 
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Kyrt wrote:
Interesting, I always thought the black guardian formation was a bit uninspiring


Yes indeed. I struggle to give the Ulthwe theme some appeal in direct comparison to the more sexy lists like BT. Not so easy when you have to work with guardians and only very limited aspect support.


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Wed Nov 22, 2017 5:54 pm 
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PFE200 wrote:
Cool..want u still alive.. :-)

Looks good.. Will try get a game in, but the shed in disarray, need a wall repaired and waiting on handy man to fix it.. :(


Yeah.. sorry for the delay in updates, but I have been caught up with eec preparation and painting madness and now Wintermanöver in hannover where again ill be not playing eldar as Ulthwe is not allowed. Also travel effort in the job is at a ridiculous high atm. But I increased my Ulthwe activities lately :)

Sorry about your shed. What happened?


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Nov 23, 2017 1:12 am 
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Graf_Spee wrote:
PFE200 wrote:
Cool..want u still alive.. :-)

Looks good.. Will try get a game in, but the shed in disarray, need a wall repaired and waiting on handy man to fix it.. :(


Yeah.. sorry for the delay in updates, but I have been caught up with eec preparation and painting madness and now Wintermanöver in hannover where again ill be not playing eldar as Ulthwe is not allowed. Also travel effort in the job is at a ridiculous high atm. But I increased my Ulthwe activities lately :)

Sorry about your shed. What happened?


Np...glad to see you are getting to few comp's and painting... :)

Termites damage the wall and so I'm getting it fixed... >:(

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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Nov 23, 2017 5:17 am 
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Termites...or tiny, hungry Tyranids?


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Nov 23, 2017 5:52 am 
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NoisyAssassin wrote:
Termites...or tiny, hungry Tyranids?


Yeah... tiny, hungry Tyranids sounds better.. ;D ;D ;D

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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Nov 23, 2017 6:26 am 
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NoisyAssassin wrote:
Termites...or tiny, hungry Tyranids?


Small scale Tyranids ;D


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Nov 23, 2017 9:16 am 
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PFE200 wrote:
NoisyAssassin wrote:
Termites...or tiny, hungry Tyranids?


Yeah... tiny, hungry Tyranids sounds better.. ;D ;D ;D

Did you run out of Squats to feed them with?


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Fri Nov 24, 2017 12:17 am 
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Tiny-Tim wrote:
PFE200 wrote:
NoisyAssassin wrote:
Termites...or tiny, hungry Tyranids?


Yeah... tiny, hungry Tyranids sounds better.. ;D ;D ;D

Did you run out of Squats to feed them with?


No..still have 20000 points sitting there.. ;D ;D

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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Fri Nov 24, 2017 6:16 pm 
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PFE200 wrote:
Tiny-Tim wrote:
PFE200 wrote:
NoisyAssassin wrote:
Termites...or tiny, hungry Tyranids?


Yeah... tiny, hungry Tyranids sounds better.. ;D ;D ;D

Did you run out of Squats to feed them with?


No..still have 20000 points sitting there.. ;D ;D

Ah, bait.

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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Fri Nov 24, 2017 11:31 pm 
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Geez.. evening prior to Tournament. Battling space marines with Ulthwe. Dead drunk. Great fun. Whooping his ass in round two thanks to phantom and coward overwatch activations. He is just too brave..


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Sat Nov 25, 2017 1:10 am 
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Kyrt wrote:
Ah, bait.


Yep..for round two... ;D

Graf_Spee wrote:
Geez.. evening prior to Tournament. Battling space marines with Ulthwe. Dead drunk. Great fun. Whooping his ass in round two thanks to phantom and coward overwatch activations. He is just too brave..


OK cool, so a batrep ?... ;D

So the dice gods didn't love him... ;D

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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Wed Nov 29, 2017 11:54 pm 
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PFE200 wrote:
Kyrt wrote:
Ah, bait.


Yep..for round two... ;D

Graf_Spee wrote:
Geez.. evening prior to Tournament. Battling space marines with Ulthwe. Dead drunk. Great fun. Whooping his ass in round two thanks to phantom and coward overwatch activations. He is just too brave..


OK cool, so a batrep ?... ;D

So the dice gods didn't love him... ;D


nah... i guess in round three mistakes and foolish braveness on both sides started to add up as the beer level was quite high. so we were practically both playing orks by the end of the game. still was good fun.

yeah. two or maybe three batreps will be up within next week, i hope... if work travel and "social time" permits. at least got lots of pics and notes :)


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Fri Dec 01, 2017 5:08 am 
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Graf_Spee wrote:
yeah. two or maybe three batreps will be up within next week, i hope... if work travel and "social time" permits. at least got lots of pics and notes :)


Looking forward to them...

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Greg

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