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Iyanden Craftworld V4.2- Approved!

 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sun Apr 03, 2016 1:47 am 
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I got my first game in with the list last night against necrons

I shot myself with deployment and a few decisions i made but that with some poor rolls meant i lost the game.

In saying that i like the list and with more practice with it ill be able to grab some wins and post some reports soon


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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sat Apr 09, 2016 10:49 am 
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Hey mate I got another game in

Iyanden vs imperial fists

Iyanden
Avatar – 0
Wraith Gate - 50
Wraith Guard – wraithseer – 375
Wraith Guard – 275
Wraith Blades – 225
Storm Serpent – 250
Strom serpent 250
Night Spinners – 175
Revenants – 650
Wraith ship – 150
Vampire 200
Falcons – 4 falcons 2 firestorm – 300
Rangers – 10
That was my list

Won 2-0 with BTS and blitz

Was a tough game as he overwatched on his garrisoned bunkers on objectives but was fun and still learning a lot about the list


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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Thu May 26, 2016 11:30 am 
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How do we get the armyforge Iyanden list updated?


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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Thu May 26, 2016 12:05 pm 
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Not sure what the issues are, the version on ArmyForge is supposed to be 4.2. If there are inconsistencies you can post them on the ArmyForge thread:
http://www.taccmd.tacticalwargames.net/ ... start=1065

Or if you are technically inclined you could even post a pull request on the github page:
https://github.com/adam77/snapfire

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Thu May 26, 2016 12:09 pm 
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happy to incorporate the changes, can someone please post them up in the armyforge thread for me?

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Thu May 26, 2016 1:35 pm 
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I have posted in the armyforge thread.

The error I found is that it gives a warning that there can only be one troupe per warhost, but I believe that two troupes per warhost is allowed...


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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sun Nov 05, 2017 1:59 pm 
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Should wraithblades count as wraithguaed for the purposes of transport?

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sun Nov 05, 2017 3:03 pm 
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Pille wrote:
I have posted in the armyforge thread.

The error I found is that it gives a warning that there can only be one troupe per warhost, but I believe that two troupes per warhost is allowed...


Works fine for me... :)

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sun Nov 05, 2017 3:51 pm 
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PFE200 wrote:
Pille wrote:
I have posted in the armyforge thread.

The error I found is that it gives a warning that there can only be one troupe per warhost, but I believe that two troupes per warhost is allowed...


Works fine for me... :)
I imagine it's been fixed in the intervening 16 months ;)

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sun Nov 05, 2017 3:54 pm 
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Dave wrote:
Should wraithblades count as wraithguaed for the purposes of transport?
Yes

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Fri Nov 10, 2017 3:03 pm 
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Talked with PFE, I added a note to the Wraithblades on what they count as (Wraithguard) for transport purposes. The TP has been updated.

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 Post subject: Re: Iyanden Craftworld V4.2- Approved!
PostPosted: Sat Nov 11, 2017 12:23 am 
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Dave wrote:
Talked with PFE, I added a note to the Wraithblades on what they count as (Wraithguard) for transport purposes. The TP has been updated.


Thanks Dave...

Yeah that works too.. :)

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