Angel_of_Caliban wrote:
[color=#00FF00]*Sounds of Eldar Magic* *Wraithbone knitting* *Giant Silhouettes out of the Mists* The Return of the Eldar Titan Clan
Hurrah! My Marines have been on the receiving end of the Eldar Titan Clan on numerous occasions, so great to see some further movement.
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Titan Weapons
Issues were too few options, too few AP/AT, too much BP and too muck TK. I have revamp some of the “Classic” weapons and invented some new ones. I also have 2 changes to current weapons I like to test. If they work then I’ll propose to Specter Ghost to adjust all Eldar lists to match. I’m dropping range attack to the Powerfist and for the Titan Pulsar we increased the range to 90cm. All the following are arm weapons that Battle Titans can take. Tremor, Star, Bright and Tri ML are classics re-imaged or newly added. Fusion, D-Cannon and Psychic are unchanged but listed for reference.
I'm glad to see some changes here – from my experience the Pulsar was always the go-to weapon, so seeing some improvements to the others along with some new weapons with different emphases (anti-personnel, for example) is great. I'm also pleased to see the power fist lose its ranged attack – while backed-up by previous editions, it always sat a bit oddly with me.
The new additions look good, but have you considered changing the names to avoid confusion with other Eldar weapons? The Starcannon, for example, already exists elsewhere in the Epic lists. Perhaps you might change it to Titan Suncannon? That's the name of a weapon on the new 'Wraithknight' from 40k; it'd be a nice way to introduce a new weapon with a link to a 'canon' weapon.
The addition of the sword would be cool – I'd suggest that it adds more Extra Attacks, but that are just MW. This would differentiate it from the power fist somewhat and give it a different role.
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Garrison Formations
Some suggested allowing more units to garrison to help with the slow movement of the ETC. Ay thoughts on this? Maybe allowing all Infantry formations to garrison? Or allowing Revenants too?
No, I think this is an important weakness of the list – all the Titan lists struggle with contesting objectives early on, and the Eldar are relatively quick (ameliorating this problem); so I'd leave it as-is.
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Bonesinger Blessing
There was a lot of traction for having Eldar Titan the ability to regain DC. Bonesinger Blessing – In the End phase after formations rally, the unbroken Titan may regenerate 1 DC (Up to Starting Capacity)
Break Their Spirit
Concern was that Warlock was ALWAYS BTS. With no upgrades with standard weapons the Warlock comes in 100 ahead of the Phantom. Not much to fix their, but I allowed Phantom to take the Wraithseer (SC) so that isn’t another 75 auto. Also having more and most upgrades on the Phantom makes it more possible to have a Phantom BTS.
Relating to both of these points, the original
Codex Titanicus mentioned that 'Because of the high degree of co-ordination afforded by having the crew in deep mental rapport, various functions are performed more efficiently than would be possible for a Human Titan crew. One such function is repair, and Phantoms gain a +1 bonus to all repair rolls'.
I realise it's very old background relating to outdated rules, and that the Phantom is only mentioned specifically because it was the sole Eldar model at the time, but I thought it offered a nice opportunity to give the Phantom
repair as a special rule exclusive to it. This gives it an advantage over the Warlock (it can be explained that the Warlock's Wraithcircuit is tied up in maintaining the psychic link or something, while the Phantom's is free).
This'd give the Phantom a distinctive role as a more martial, aggressive Titan and explain why it's the mainstay in Eldar forces, and lead the Warlock into slightly more of a support role, which fits the background nicely.
If you're concerned with it causing imbalance with other lists, it could be an upgrade exclusive to the Phantom in the ETC list – called 'Triplet crew', 'Steersman', 'Mental Rapport' or similar.
BonesingerRelating to the above point, I like SpeakerToMachines' idea that the Bonesinger provides an Invulnerable Save to the equipped Titan. Nice and simple, and adds another option.
The thing that's always put me off Eldar Titans is the lack of customisability compared to Imperial or Ork equivalents. Your new weapons and potential for some options to make individual Titans more interesting (and removing no-brainer weapon combos)will make hte list a lot more interesting.
KnightsSTM's suggestions on Knights look good to me too.
General noteI like the combination of older material with newer material, so is there space for the Wraithknight? I'm not a particular fan of the thing, but I think it's important to offer players as many options as possible, as it could be the thing that gets a new player into the game.
The rules could be very similar to a Fire Gale, but perhaps with Wraithsight and some different weapon options. I'd suggest Suncannon (a lower-powered version of the Titan Suncannon you have above) and shimmershield; or twin Wraithcannons (some short-ranged TK weaponry).