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Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1

 Post subject: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Sat Apr 10, 2010 8:08 am 
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*Grammatical errors fixed
*Points values adjusted for Falcons and Firestorms
*Firestorms limited to 2 per Host and 1 per Aspect Troupe
*Ability to take Warwalkers with Ranger Troupe added
*Necarch rules clarification

Thanks for helping me with this guys. Please keep your comments coming. :)


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version 1.1 kaelth-anan.pdf [109.74 KiB]
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Last edited by Malakai on Sat Apr 10, 2010 3:12 pm, edited 1 time in total.
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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Bringers of Ynnead v1.
PostPosted: Sat Apr 10, 2010 2:42 pm 
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Soul Gatherer Troupe - I like it!

Did you intend to leave the War Walker Troupe in?

One interesting consequence of the inclusion of Firestorms in infantry Hosts/Troupes may be the marginalization of the Scythes, except as Fire Prism formations. So often you hear the list building thought of "I needed some AA, so I took a Swords of Vaul Troupe".

You can take a formation of 4 Falcons and 2 Firestorms for 300pt, or a formation of 3 Falcons, a Firestorm, 3 Dark Reapers, and a Reaper Exarch for 400pt. Or replace Reapers with Fire Dragons. These formations could pair with a mounted Bringers formation and be hugely effective.

*Caution - Mathhammer*

ex 1: Mounted Bringers with 2 Firestorms and an Exarch (550) and Reaper formation above (400). Reapers Double to w/in 15cm and dismount. 8x 6+AP, 6x 5+AT, and 5x 6+AP/6+AT. Bringers Engage. 21x 4+ FF later, the Aspect Troupe adds its 4x 4+ and 5x 3+ to the fight. Average of 15 5/6 hits, CR bonus of 3-5 depending on outnumbering.

ex 2: Mounted Bringers with 2 Firestorms and an Exarch (550) and Fire Dragon formation above (400). Reapers Double to w/in 15cm and dismount. 4x 6+MW, 6x 5+AT, and 5x 6+AP/6+AT. Bringers Engage. 21x 4+ FF later, the Aspect Troupe adds its 4x 4+ and 5x 4+MW to the fight. Average of 11 1/2 hits and 2 1/2 MW hits, CR bonus of 3-5 depending on outnumbering.

*end Mathhammer*

Yes it's a big chunk of points to throw, but it's well nigh unstoppable, and has AA, AT, and AP firepower for shooting. Support these with EoVs and some foot guardians, and you've got a good core. Actually, adding the Nechrarh makes the numbers rise again up there.

Me like.

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Bringers of Ynnead v1.
PostPosted: Sat Apr 10, 2010 3:03 pm 
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Thanks for your comments Spectrar Ghost.

Yeah it was my intention to leave in the War Walker Troupe as I really enjoy the buggers and I wanted the option of having separate Ranger and Walker Troupes if the player wanted.

As to people not taking Scythes (or SoV) because Fire Storms are available in infantry hosts, well you could be right, but I'd like to think that there will always be a place for pure tank formations in Epic.

By the way, interesting math-hammer examples. I look forward to trying out some of those combos next time I play.

The bane of my army list has always been that it is "too bland" or "could almost be represented with another list." With this new direction I'm hoping that the differences are subtle on paper, but massive on the field.

As always lemme know what you guys think.

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Bringers of Ynnead v1.
PostPosted: Sat Apr 10, 2010 3:13 pm 
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Malakai wrote:
The bane of my army list has always been that it is "too bland" or "could almost be represented with another list." With this new direction I'm hoping that the differences are subtle on paper, but massive on the field.


I think you're going in the right direction. I'll get a list worked up; the next time I'm likely to play is Thursday.

Forgot to ask: do you have craftworld colors in mind?

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Bringers of Ynnead v1.
PostPosted: Sat Apr 10, 2010 3:26 pm 
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Spectrar Ghost wrote:
Malakai wrote:
The bane of my army list has always been that it is "too bland" or "could almost be represented with another list." With this new direction I'm hoping that the differences are subtle on paper, but massive on the field.


I think you're going in the right direction. I'll get a list worked up; the next time I'm likely to play is Thursday.

Forgot to ask: do you have craftworld colors in mind?


Well originally I had begun to paint an army for Iybraesil, but instead of the turquoise I used a midnight blue color. Now that I'm not doing Iybraesil anymore I'll just replace the iconography with the Ankh.

I'll attach a couple of examples of my army. Disregard the Iybraesil icon. It'll be painted over and redone.

So the colors are Midnight Blue, White, Purple, and Black.

Image

Image

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Sun Apr 11, 2010 12:44 pm 
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Great painting job!!.

Regarding the list, I thought Void Spinners were only used by Biel Tan.

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Sun Apr 11, 2010 12:50 pm 
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Looking good :)


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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Sun Apr 11, 2010 1:35 pm 
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lord-bruno wrote:
Great painting job!!.
Regarding the list, I thought Void Spinners were only used by Biel Tan.


After reading the fluff (which I quite like, BTW) the inclusion of Void Spinners made a bunch more sense. They are used to destroy all evidence of the Eldar in the wake of a battle. I also think that a craftworld dedicated to bringing about Ynnead, the god of the dead, would have less compunctions about the technology than a craftworld trying to live on in the old way.

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Sun Apr 11, 2010 1:40 pm 
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lord-bruno wrote:
Great painting job!!.

Regarding the list, I thought Void Spinners were only used by Biel Tan.


Thanks :)

As to the Void Spinner being included in the list I admit that it has been a point of contention between me and the Epic community. The fluff written about it states that only war-like armies such as Biel-Tan use it. I never really cared for that bit of fluff. It's not like it's a military organizational issue, it's a whole tank! One that I'm particularly fond of I might add. >:D The Void Spinner, from what I'm told, is being worked on by FW. Inevitably it will be made available to any Eldar army. An argument could be made that this is Epic and not 40K, but there has been several precedents where Epic unit's rules have been modified to coincide with their 40K counterpart.

I've written a bit of fluff to justify the Kaelth-Anan taking the Void Spinner, but in the end the reasons were simple. I wanted it in my army. It's a "fan" list and doesn't carry the weight of lists that Chroma works on. It should be viewed as something fun and different to your normal run of the mill Eldar armies. I hope you guys will give it a try though and let me know how you feel about it. And in the end, with the help of the community, perhaps the list will get the approval and sanction of the Eldar Army Champion.

Thanks. :)

Edit: What Spectrar Ghost said! ;)

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Tue Apr 13, 2010 8:15 pm 
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I was thinking of taking out the pure War Walker Troupe and making it so that people can buy either Rangers or War Walkers, or a combination of the two, in the same Troupe. Any opinions?

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Tue Apr 13, 2010 10:36 pm 
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I prefer this option to the current Rangers/Walker and Walkers alone formations. I think a 4-8 unit size, Rangers or Walkers with the appropriate cost would suffice. It would also allow larger WW formations than any other list currently does, which could help to differentiate it.

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Wed Apr 14, 2010 1:03 pm 
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Yeah it makes more sense to do it in this way. However, this is a change that might need some playtesting. Of course I could slap on basic unit costs for the formation, but to really get a idea of its impact I would need to playtest.

Spectrar Ghost, are you still planning on using the list in your upcoming battle?

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Wed Apr 14, 2010 1:21 pm 
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It's my hope. Attached my planned armylist.


Attachments:
File comment: Current 3k playtest list (Word)
Kaelth-Anan 3k.doc [26.5 KiB]
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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Wed Apr 14, 2010 2:05 pm 
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Spectrar Ghost wrote:
It's my hope. Attached my planned armylist.


Ack! I don't have word. I use Office..

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 Post subject: Re: Kaelth-Anan; Keepers of the Dead, Heralds of Ynnead v1.1
PostPosted: Wed Apr 14, 2010 2:13 pm 
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Malakai wrote:
Ack! I don't have word. I use Office..

I'm going to assume you mean "OpenOffice"... and OO *should* be able to open Word documents. Open OO first, then use the "open file" option to select and open the .doc file.


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