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coordinated fire question

 Post subject: coordinated fire question
PostPosted: Fri Aug 14, 2015 12:20 am 
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A quick question on coordinated fire.

I am assuming that if the formation being fired upon gains enough blasts to break it does so and moves instantly (it doesnt have to wait for all of the formations using coordinated fire to attack first and then make its move?


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 Post subject: Re: coordinated fire question
PostPosted: Fri Aug 14, 2015 12:27 am 
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Last edited by atension on Fri Aug 14, 2015 2:31 pm, edited 1 time in total.

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 Post subject: Re: coordinated fire question
PostPosted: Fri Aug 14, 2015 7:58 am 
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NCO wrote:
A quick question on coordinated fire.

I am assuming that if the formation being fired upon gains enough blasts to break it does so and moves instantly (it doesnt have to wait for all of the formations using coordinated fire to attack first and then make its move?


This is answered in the Co-Ordinated fire rules.

Quote:

Some units are noted as being able to call in coordinated fire. These units can order up to two other formations within 15cm that have not taken an action this turn, and which are not broken, to follow their own formation when they take an advance, double or sustained fire action.

Make a single initiative roll for all formations, counting a single -1 modifier if any have blast markers. If the test is failed then the original formation (containing the unit calling for coordinated fire) receives a Blast marker and must take a hold action, but the other formations are unaffected (and may take an action later in the turn). If the test is passed then all formations concerned are allowed to take either an advance, double or sustained fire action.

There is no obligation for all formations to take the same action, and these actions may be resolved in any order, but they must all fire at the same target formation. The formations don’t have to stay within a given distance of each other and will complete their actions one after the other. Each formations action is declared and resolved (including testing to see if the target formation is broken) before moving on to the next Tau formation.

Note that units with this ability confer the coordinated fire ability to any formation that they join. For example, a Pathfinder upgrade purchased to be added to a Fire Warrior Cadre, adds the coordinated fire ability to all units in the Cadre.


As each formation only declares its action after the previous formation involved has completed theirs. if the target breaks and runs away you can take a double action and chase them down.


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 Post subject: Re: coordinated fire question
PostPosted: Fri Aug 14, 2015 8:39 am 
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This is also why you would place multiple blast markers for coming under fire - one for each Tau formation that fires.

Since you resolve each in turn, you do have the option to change your plans and a different order if the target is unexpectedly broken, but in the end this is just something you have to consider before giving the coordinated fire order.

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 Post subject: Re: coordinated fire question
PostPosted: Fri Aug 14, 2015 10:05 am 
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Cool. Thats fine. Im almost glad there as a some disagreement as it means Im not the only one that wasnt sure :p


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 Post subject: Re: coordinated fire question
PostPosted: Fri Aug 14, 2015 12:54 pm 
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Note, if the target is broken and runs out of range (or is destroyed), the remaining formations may not switch to a different target.


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