Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 118 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Tau Army List vs 6.8 (Approved)

 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Jan 20, 2017 7:29 pm 
Hybrid
Hybrid
User avatar

Joined: Fri Jun 01, 2012 11:00 pm
Posts: 984
Location: Toronto
Does anyone use Kroot? They seem quite in effective as they are slow, have no armour and can't shoot. You can add the krootox upgrade but then they can't go in an Orca and lose their only decent delivery method.

_________________
Necron AC (click to see current Necron list threads)
Toronto Wargaming Group


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Jan 27, 2017 12:01 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 11, 2011 8:32 pm
Posts: 810
Location: Copenhagen, Denmark
As I understand it, they're supposed to be used as a counter against enemies that drop into your side of the table.
They have the Scouts ability, meaning they have 20cm unit coherency and 10cm zone of control, and are meant to be placed in a manner reducing the places teleporting, airdropping or planetfalling troops can enter, allowing you to dictate their targets.

_________________
Let there be code.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Jan 27, 2017 1:57 pm 
Hybrid
Hybrid
User avatar

Joined: Tue Apr 19, 2011 12:03 pm
Posts: 6353
Location: Leicester UK
I'd consider using a formation in an orca as a T3 blitz grabber.... they should be able to overpower small arty/scout units with 10xCC4+ attacks and outnumber/double outnumber, they're also cheap enough that you can preserve a decent number of activations in the rest of the force....

_________________
NetEA Space Marine, Imperial Fists and Blood Angels Army Champion

NetEA Red Corsairs Army Champion

My hobby/painting threads

Army Forge List Co-ordinator


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Mon Jan 30, 2017 1:05 am 
Brood Brother
Brood Brother

Joined: Thu Jan 26, 2012 3:15 am
Posts: 333
atension wrote:
Does anyone use Kroot? They seem quite in effective as they are slow, have no armour and can't shoot. You can add the krootox upgrade but then they can't go in an Orca and lose their only decent delivery method.

Managed to use Kroot a couple of times. Most recently: Epic4K: Thousand Sons vs Kroot Horde!
And somewhat longer ago but featuring scout screen saturation: Black Templar 4.2 vs Tau 6.6

Overall a rather passive aggressive army. Rush forward, occupy space, ideally get enemy to attack you.
The infiltrate gives them a bit more speed if you can find a good clipping target. And best of all, . . . .
For the Greater Good nobody really minds losing Kroot.

You can use the scout screen to keep away teleports and planetfalls.
But the air-assault seems not to be stopped by a scout screen by most (?) people?
Next time I try it I'll leave a hole for the planetfall to displace into. A hole that is
crossfired, markerlit and covered by heavy weapons, . . . .

Image


Still a delicate army to use.
Image


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sun Feb 26, 2017 5:30 am 
Hybrid
Hybrid

Joined: Tue May 17, 2016 6:42 am
Posts: 558
Location: Birchip, Australia
how come you cant take pathfinders as the upgrade to FW with out the transport so you can garrison. Is that the reason so you cant garrison?

_________________
I have 4 laptops in this room and cannot play a pixel pushing tabletop simulator on any of them.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sun Feb 26, 2017 10:07 am 
Brood Brother
Brood Brother

Joined: Thu Jan 26, 2012 3:15 am
Posts: 333
Foot Fire Warriors plus Pathfinder Upgrade is fine for garrisoning.
The sole Devilfish is sometimes a good place to hide an Ethereal as well.

I have more frequently taken a Skyray as the upgrade for a garrisoning
foot Fire Warrior Cadre to extend the AA bubble further forward, on
overwatch, and still have some markerlights in the formation.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sat May 13, 2017 2:50 pm 
Hybrid
Hybrid

Joined: Tue May 17, 2016 6:42 am
Posts: 558
Location: Birchip, Australia
You cant do that can you. Either the whole formation moves 15cm or less or you have more scout to normals to garrison.


Putting a skyray in fw takes them over the max 15cm move so cant garrison. Same with takimg the pafh finder upgrade. You cop a single devil fish then cant garrison. Or is this the point of it so you cant?

_________________
I have 4 laptops in this room and cannot play a pixel pushing tabletop simulator on any of them.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sat May 13, 2017 4:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 27, 2008 10:06 pm
Posts: 1234
Location: Westborough, Massachusetts USA
You can have 1 unit with movement over 15cm and still garrison the formation. Therefore 1 devilfish or 1 skyray is ok.

_________________
Let us playtest like the Greeks of old... You know the ones I mean


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sat May 13, 2017 10:29 pm 
Hybrid
Hybrid

Joined: Tue May 17, 2016 6:42 am
Posts: 558
Location: Birchip, Australia
Wow how do i keep misreading this stuff. Did you guys edit it on me when im not looking :P

_________________
I have 4 laptops in this room and cannot play a pixel pushing tabletop simulator on any of them.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sun Jan 07, 2018 11:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 26, 2017 5:22 pm
Posts: 26
Location: Exeter, UK
atension wrote:
Does anyone use Kroot? They seem quite in effective as they are slow, have no armour and can't shoot. You can add the krootox upgrade but then they can't go in an Orca and lose their only decent delivery method.


I've found Kroot to be quite useful. As a 10 strong formation of Scouts they can really spread across the board as a speed bump, and Infiltrate lets them contract towards a target pretty rapidly. Plus they're cheap, and they aren't slouches if you do manage to get into CC- something people don't normally expect from Tau!

_________________
Check out my wargaming blog!- http://mundaneminiatures.blogspot.co.uk/


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Sep 14, 2018 12:42 pm 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2556
Location: UK
I just noticed that Dave amended the tournament pack on 14th August:
https://github.com/dsusco/tp.net-armage ... c7df5871c4

For two changes:
crisis upgrade is 2 for 75 instead of 1 for 50
crisis twin plasma gains AT6+

Evidently the ERC accepted the proposed NDC changes but these are not reflected in the PDF or armyforge or another post in the Tau section.

Who has the original PDF source so that we can push out a 6.9 release?

However while we're figuring that out, I think we may have an unintended consequence. It's no longer possible to have a formation of 5 crisis suits. Instead of spending 50 on this, you now have to spend 75 on a pair of crisis, which can mean the formation is actually more expensive not less. Why not make it 1 for 50, 2 for 75?

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Sep 14, 2018 7:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Kyrt wrote:
I just noticed that Dave amended the tournament pack on 14th August:
https://github.com/dsusco/tp.net-armage ... c7df5871c4

For two changes:
crisis upgrade is 2 for 75 instead of 1 for 50
crisis twin plasma gains AT6+

Evidently the ERC accepted the proposed NDC changes but these are not reflected in the PDF or armyforge or another post in the Tau section.

Who has the original PDF source so that we can push out a 6.9 release?

However while we're figuring that out, I think we may have an unintended consequence. It's no longer possible to have a formation of 5 crisis suits. Instead of spending 50 on this, you now have to spend 75 on a pair of crisis, which can mean the formation is actually more expensive not less. Why not make it 1 for 50, 2 for 75?

Ok great! I hadn't heard anything back from theERC, bit apparently they approved!

Yeah 1 crisis for 50 or 2 for 75 or 4 for 150 is what I intended. I could probably have been clearar on that.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Sep 14, 2018 9:58 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 26, 2012 3:15 am
Posts: 333
Borka wrote:
. . . apparently they approved!

Huraah, I shall precipitously - perhaps prematurely - cheer the forefront of the rumoured news/change.


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Sep 14, 2018 10:39 pm 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2556
Location: UK
Also realised whilst doing the armyforge file the TP wording means you can only have 4 or 6, as an upgrade can only be taken once.

I suggest the wording be:
Add upto 4 Crisis Battlesuits +50 points each or +75 per pair

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Wed Oct 24, 2018 7:30 am 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2556
Location: UK
Has anyone got the source file for the list from Joe?

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 118 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net