fredmans wrote:
I have uploaded the pictures, and will try to write the battle report tonight or the night after. I have faced regular Tau before, and can really only comment on the Vior'la army Borka used, but it feels like it has the potential to be a more aggressive Tau list.
Also, by putting the SC in a Riptide suit, Crisis suits can be used as an assault formation, rather than being a very cautious body guard.
Thanks for the feedback Fredmans. Glad to hear it's working as a more aggressively orientated version of Tau. Sounds good to me.
Borka wrote:
fredmans wrote:
stood out a little was how fast the Riptides were. I figure the movement is based on Jump Infantry, making them Jump War Engines, but War Engine usually comes with a little shift towards slow. Compare, for instance, Eldar. All their AV skimmers have 35 cm movement, their skimmer WEs have 25 cm. IG tanks have 20 cm move, Super-heavies 15 cm.
Yeah we discussed that when we played. I forgot to address it in my previous post. It does seem odd that they are so fast compared to the crisis suits that are smaller and also jump pack elite suits. Or is there fluff or 40k rules that suggest they should be faster? I looked at the 40k codex but couldn't seem to find anything indicating or justifying that, I'm not that good with 40k rules though.
Yes the Riptide in 40k is extremely fast, much faster than the actual model looks and it's frequently used as an objective contestor or line breaker in the last turn.
Riptide - Jet pack Monstrous Creature
[] Jet pack units move like jump infantry, but can also do a thrust move of 2D6" in the assault phase, even if they have shot or run.
[] The Riptide has an additional ability called Boost which gives it a 4D6 thrust move in assault phase.
For comparison, in 40K a Leman Russ can move a maximum of 6" plus D6 (average 9.5") per turn if it doesn't shoot.
A Hammerhead can move 6" plus 6" (12") if it only fires snap shots (hits on 6+).
Bikes can move up to 12" and lose the chance to shoot or charge to turbo 12" more.
A Riptide in 40K can move a maximum of 6" plus 4D6 (average of 20") even if it does shoot.
The unit's balance in Epic is top priority, so the speed could be changed for balance reasons, but from the point of view of the model's background it is about the fastest ground unit in the Tau army.
Even pirahna's have to give up their chance to shoot to move "Flat Out" and catch up.