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1. I (and our group) have never played the Shas'O and Shas'el this way. Why do they and the Ethereal have an Invunlerable Save? Is the justification for this shield drones?
2. Based on other comments I'm planning on dropping the Burst cannon on the Piranha and Devilfish to AP5+. Strong feelings either way? It did not appear so from the comments, nows the time to speak up.
3. Hammerheads: They are supposed to have the SMS on them, correct?
1. I agree with Onyx, they're characters.
2. at 15cm they do provide nice shooty for the Tau and we have been trying to make Tau "short range death". AP4+ is more deadly shooty IMO. That said if you have to change them, well it's not something I'll really fight you on.
3. It will certainly make HHs more shooty in the AP department that's for sure. While it's nice, I have played HHs without them so far without missing them too much. Also I'm not sure the more AP you put on all the other HHs would mean more reason to take Ion-heads IMO
Honda, I'm happy to leave the GDs at CC6+. It seems less "silly" to me as I just can't see a drone being better than a living, thinking, specifically armed(carries a knife etc) humanoid.
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This is a thought and I just want to float it out there to see what people think. In the Tau Codex there is a new SC known as Shadowsun who is in a new version of the Stealthsuit (XV22).
So that got me to thinking...
I'd like opinions on adding SC to the Stealth suits. It would allow for a 1+ Stealth unit, which might be an interesting option (the idea is growing on me). It doesn't seem like a high risk change, but I'd like to hear others opinions.
Personally, while I like the idea of new "characters" I'm against it for 3 reasons:
1/Stealths are already pretty nifty and don't really need a character boost - even if it is the SC
2/One character across an entire civilisation strapped into a stealth suit does not a Supreme-Commander for-any-Tau army-build make
3/I'm not keen to add new stuff in a list that is truthfully nearing completion. I would trial it in your own lists and maybe look at adding it in a future version after the lock down.
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Other News:
1. The changes are done. I will send off at the end of tomorrow, to get the PDF generated and hopefully we'll have the new version posted up by early week. I've highlighted all the changes (I think I got them all) to make them easier to see as well as identify any that I may have left out.
Honda, will this be open for all to see in draft form so we can all pick up errors?
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2. I'll be honest, the change to 1+ Initiative for crisis suits bothers me and I think I can now put my finger on why that is. My biggest concern is not with friendly games, I am really concerned that this change might severely impact the composition of tournament lists.
If the ultra-competitive build turned out to be all Crisis + Skyray, that would be a list failure from my perspective and a waste of everyone's contributions to date.
So that is my concern. I will be testing and I would greatly appreciate others helping out in that regard as well.
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Don't just blow off the concern until we're sure it doesn't exist.
It is feasible that it could be a problem. The Skyray formation is relatively new and could provide enough of an air umbrella that a large number of 1+ Crisis suits could tip the balance of the list
TBH Honda, I think you may be worried about nothing. I have to say (and I'm not trying to harp on about the skyray) that while the crisis at 1+ may be your issue, have you considered that the 3-Skyray formation is the unbalancing factor in this "Ultra-competitive" list boogieman? If we remove that formation from the theory of that list you just get Crisis suits at 1+ and have you yet heard about an all crisis list in any tourney being uber?
I'm not saying I won't try to test it but I have serious doubts about it working well - in a friendly let alone a tourney. Here's my immediate theory-hammer view on it before I can test it in RL:
1/While air armies may hate the look of it on face value, air armies are not every army in a tourney, thus possibly half your tourney experience would see you do pretty average against other properly tuned Tourney forces.
2/This list lacks any real synergy. Sure it has MLs but the Skysweep formations need 1 kill to be broken so having to go within 30cm of the enemy would see them often broken and unable to perform that major task.
3/Crisis suits aren't fast enough to avoid being picked off as 4-unit formations.
4/Where does the army get any fast crossfire/objective capture, or multiple opportunities for co-ord fire? 1 Supreme commander for 12-14 activations...?
5/No
solid long range AT shooty...?
6/Who markerlights for all the skysweeps' weaponry?
And these are just my first impressions....