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Flame template weapons

 Post subject: Flame template weapons
PostPosted: Mon Jul 31, 2006 2:07 pm 
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Its says "roll a die for each [...] unit".
IMO this indicates that you can hit a unit only once, even with multiple flame templates in a single unit.





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 Post subject: Flame template weapons
PostPosted: Mon Jul 31, 2006 8:47 pm 
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The intention is for each unit to be hit once - though I'm tempted by multiple hits on WE's, it'd be tricky to word intuitively.

I think the best place to clarify would be in step 3, by adding the following to the end:

"If a stand is covered by more than one template, it still only takes one hit in total, not one from each template."

Would that be clear enough for people?

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 Post subject: Flame template weapons
PostPosted: Mon Jul 31, 2006 8:53 pm 
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That wording makes perfect sense. I'd been applying two hits since the wording didn't seem to mention anything. Whether it'll be balanced only allowing a single hit is quite another thing.  :;):

As for War Engines, just add a line to the effect of:

"If a War Engine is hit by a Flame Template, it takes multiple hits in the exact same manner as if it were being hit by a Barrage Template weapon"


EDIT:

I'd also remove the line about not being allowed to overlap the templates unless forced to, because it's clearly nonsensical if templates can now not apply double-hits.





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 Post subject: Flame template weapons
PostPosted: Tue Aug 01, 2006 7:59 am 
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I don't think it'd be too good, Hena - bear in mind the LIG is an AT6+ weapon, and most of the time a Warhound is likely to be moving on the double, needing a 7+ to hit.

That makes the change to step 3 as follows:

"If a stand is covered by more than one template, it still only takes one hit in total, not one from each template. If the centreline of the template crosses a War Engine, the War Engine takes 1/2 starting DC hits (similar to barrages and the centre of template)."

Hena, do you mind cross-posting this tweak to the 'Nids, assuming theystill use the flame template?

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 Post subject: Flame template weapons
PostPosted: Sun Aug 20, 2006 10:15 pm 
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I feel I must add that disallowing multiple hits through overlapping has essentially made taking multiple template weapons on any Epic model near-pointless, since finding formations large enough to be affected under the no double-hits ruling is a pretty rare occurance.

Thus I move that the rule be changed to allow multi-hitting when using multiple templates.





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 Post subject: Flame template weapons
PostPosted: Mon Aug 21, 2006 5:39 pm 
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Aye but I'd argue that flame template type weapons are of dissimilar enough utility as to be distinct enough to allow double-hitting, and as I mentioned, taking two template weapons will now be effectively pointless under the new ruling.

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 Post subject: Flame template weapons
PostPosted: Mon Aug 21, 2006 5:49 pm 
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I think one hit per unit is fine.

In general, I would vote for no multi-hit WE rule  If you want to make WEs hit multiple times by a flame template then it should probably also stop the template, i.e. units behind the WE are effectively shielded by the big honking piece of metal in front of them.  After all, if enough of the napalm/whatever is stopping on the WE to hit it multiple times, it is obviously impeding the spray field.

I despise the "the enemy can reposition" crap.  I've seen it played as "gotcha" against someone who was not trying to snipe a target.  After holding a template over several positions looking at how many models could be hit and picking what he thought was the most the opposing player found he could fit one more under it someplace else and used that to resposition the template.  In other words, it just opens the door for inverted cheesiness.

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 Post subject: Flame template weapons
PostPosted: Mon Aug 21, 2006 5:56 pm 
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I think one hit per unit is fine.


Guess I'll have to retire my twin-Inferno warhound. :(

I've playtested a few games without allowing double-hitting and it's now a pretty useless points sink.


In general, I would vote for no multi-hit WE rule

I don't particularly mind this one. Interesting idea on not allowing any hits beyond the WE.


I despise the "the enemy can reposition" crap.

100% agreed, for the reasons you stated. That's a rule I'm glad to see the back of.

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