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The point for not giving them a knight shield is that they aren't true knights and I don't think Armigers should get access to saves vs TK weapons. We could do 5++ inv if you like or even do 4+ armor and 6++ save. In epic, I think it helps make them feel like smaller units than the knights themselves.
I still think they should have Knight shield for consistency (giving them an invulnerable save for example give them a better save against supporting fire or crossfire and would be just as good and in some cases better at stopping TK and MW hits).
But I had a look at the fluff for the Ion Shield, and they said it was really dependent on the skill of the operator since it's about deflecting the shots. So one way to do this would be to give them a 5+ Knight Shield. It feels like they're still worth 175 points after that though, so maybe they were a bit too good before.
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For the scout/ Infiltrate: Warglaves seem better suited to doing qick flanking attacks and driving enemies out of cover and I think that Infiltrate helps to solidify that because it reinforces their close range and assualt capabilities and rewards players for using them more aggressively. Helverions are geared more for keeping at range and screening the bigger knights so having scout on them makes sense for the role they'd play.
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I don't think it's a huge thing if warglaves are the only infiltrating unit in the list. There's no law saying that there has to be more than one unit that can do it. I see infiltrate as less of a attribute of the platform and more of how a particular loadout or unit is used. To me it doesn't seem problematic that two armigers that are armed completely differently for different roles might have different specialist rules.
You're right about the infiltrate thing, that's not really a solid argument. But like I said before, no other unit in the list has a separate profile from that of its class / platform, so separating the Armigers would be really inconsistent. And I still think that the stats overall would make it an inferior choice compared to the Helverin variant. They would be slower and much less able to grab objectives, and they would not have the opportunity to deploy as scouts (no first turn charges or supporting the scouting Cerastus Knights). And lastly, they will create trouble for Knights when they try to deploy.