Vaaish wrote:
. They are pretty well balanced within the price brackets and they've had years of playtesting and point tweaks to get to where we are today. That doesn't make a strong case for any price reductions to weapons choices. I also disagree with removing the single weapon surcharge. It helps nudge player to add different weapons options and mitigates certain titan configs that were a bit too strong. You can make a case for it's removal but there are reasons it exists and I've not heard a good argument for why we should remove it.
OK you build a SHT Tank Coy using Shadowswords (free cost to have Baneblades upgraded to them) and a Hydra, 10DC 3 Volcano Canons, Commisar, AA Capability, plus bolters - 550points. Also at a stretch this unit can cover 50cm of ground.
Now build a single Warlord with the a comparable setup - 3 volcano - gatling blaster from a scout titan, carapace lasers, single weapon surcharge, vet princep - 950 points
The weps were op for a singular reason - low activations, to give them a chance to whittle the opponent down. If you take 4 titans for example vs 12 activations of orks i doubt the titans will wipe out all 12 ork units after 3 turns, even with the uk wep list.
In the 2016 championship, 1AMTL list, which relied on corvus pods for its survivability/cc ability had a draw loss loss iirc. Seen the player and the list at subsequent tournies, again its results were similar.
AMTL only becomes fun to play thats right fun, when you play in excess of 4k points, at 3 k at tournies it has no bite, no activations and no fun with its muted weapon/high price ratio