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Knight World v2.2.3

 Post subject: Knight World v2.2.3
PostPosted: Wed Aug 05, 2015 1:07 pm 
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The Knight World list saw a small update. As always, the latest version is up here:

http://tp.net-armageddon.org/

Changes from 2.2.1:

  • Errants +10 points




Changes from 2.2.2:

  • Knight Cannon down to 1BP
  • Baron gains inspiring

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 Post subject: Re: Knight World v2.2.2
PostPosted: Sun Aug 09, 2015 8:37 pm 
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Have no experience with the list yet but I've finally gotten around to painting up a 3k force that has been sitting in my collection a while. Just curious about the small arms and assault weapons on the knights. Them being war engines and able to choose to use their small arms attack even if in base to base does this mean that they have 4 attacks in assault (2 for 2DC, one in CC and one in FF)?

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 10, 2015 2:37 am 
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They'd have 2 from the DC, split between FF and CC, and any extra attacks.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Sun Aug 23, 2015 11:59 am 
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I went through old posts, if you're willing please test the playtests changes I added to the first post.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Sun Aug 23, 2015 11:08 pm 
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Dave wrote:
The Knight World list saw a small update. As always, the latest version is up here:

http://tp.net-armageddon.org/

The change from 2.2.1 was:

  • Errants +10 points

So effectively we just approved the 2015 Playtest Changes.




For the next round of playtest changes:

  • Knight Cannon down to 1BP
  • Baron gains inspiring


I think the Knight Cannon going down to 1BP, after the cost increase to those units means i will probably just drop them from my list entirely. They will be too costly to do the job I had been using them for


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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 12:09 am 
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I hardly ever use BP for the Knight Quake Cannon. I've found MW3+ to be more useful in killing things.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 6:17 am 
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Well a -25p drop would be nice to accompany the BP change.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 8:33 am 
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-25 points sounds reasonable.


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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 8:35 am 
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But then again they were pretty well priced at their previous stats and probably needed a price increase...

So I'm torn now...


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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 10:40 am 
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3BP and 6BP ias a BIG difference is damage outputfrom the formation though...

I'm not a fan of a dual-firing weapon anyhow and would much rather see a sollution like EpicUK did with 1 knight having the BP and 1 the MW.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 11:25 am 
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Try them at 1.5 BP then.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 7:05 pm 
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eh....what?

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 7:16 pm 
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1.5BP. So 1, 2, 3 and 4 weapons would give you 2, 3, 5 and 6BP, respectfully.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 8:29 pm 
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But thats not used anywhere else, so why add another special rule/stat to a list that already has plenty?

But if you are going from 2BP to 1BP each, i think a 25p drop is warranted.

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 Post subject: Re: Knight World v2.2.2
PostPosted: Mon Aug 24, 2015 8:40 pm 
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It's not a special rule. EA tells you to round fractions up unless otherwise instructed. That said, I'd kind of rather see a price change instead of than changing the BP to a weird number if a change were in order. I think it adds an unnecessary potential for disputes.

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