Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Knight World v2.2.3

 Post subject: Re: Knight World v2.2.3
PostPosted: Mon Feb 19, 2018 6:13 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4231
Location: Greenville, SC
Got a first game in with my Knights against Norto over vassal against Skitarii. Have to say Lancers play much differently than I anticipated and I'm having trouble seeing as much utility over paladins as I did initially. I it seemed that Paladins synergize better in assaults than the lancers do because of their CC4+ which feels odd to me since lancers seem to be set up as more tip of the spear with scout and the speed boost.

Same assault situation, 4 paladins can get around 1 FF hit, 4 normal CC hits and 2 MW CC hits vs. 4 Lancers getting around 1 FF MW hit and 2-3 normal FF hits.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Mon Feb 19, 2018 2:16 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9476
Location: Worcester, MA
I haven't thrown them into a CC like I do with Paladins, I usually keep them in a support role and save them for turn 3/4 objective grabs. Between scout, their move and their formation size I can usually manage contesting/controlling three objectives with them.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Sat Mar 17, 2018 5:44 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4231
Location: Greenville, SC
So there's finally a good scale shot for the Armigers. I think they'd be a good match for the Forge Knights stats. Any objections to changing out the name?

https://www.dakkadakka.com/dakkaforum/p ... ge#9881852

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Sat Mar 17, 2018 1:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 15, 2016 5:06 pm
Posts: 308
Location: Wisconsin, USA
Name change sounds good to me!


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Sat Mar 17, 2018 3:29 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
Yeah, fine with me.

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Sat Mar 17, 2018 5:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9624
Location: Manalapan, FL
Rose by any other name, right?

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Sat Mar 17, 2018 11:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5588
Location: Bristol
The stats aren't a perfect match and I'd expect an Amiger to have a MW shooting and FF due to it's melta weapon.

On the other hand it is reasonable match overall so if you want to swap it in without needing to playtest a new unit go ahead.


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Thu Mar 22, 2018 9:31 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5588
Location: Bristol
New new knight now too - http://www.belloflostsouls.net/2018/03/ ... model.html

Image

I don't much like the design myself. Similar to the SM Repulsor they seem to have tried to make it look better by cramming an unfeasible looking amount of guns onto the knight but it just looks crowded, silly and OTT. Ah well.

I wouldn't particularly expect or want epic stats for this anyway, it would best just be abstracted/counts-as-ed into the Palladin class as with the many existing knight variants.


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Thu Mar 22, 2018 12:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9624
Location: Manalapan, FL
That thing is retarded

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Thu Mar 22, 2018 2:14 pm 
Hybrid
Hybrid
User avatar

Joined: Mon Dec 26, 2011 9:55 pm
Posts: 230
Location: New York, NY
This feels strongly like someone in the design studio has Warhamordes Colossal envy...

About the only things it’s missing are eye lasers and a crotch gun.

_________________
Instagram: https://www.instagram.com/armiger84/?hl=en

My General Modelling Blog: http://armiger84.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Wed Apr 18, 2018 9:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 27, 2010 8:07 pm
Posts: 731
Location: Stockholm, Sweden
Knight World is now playable in TS: https://steamcommunity.com/sharedfiles/ ... 1364676862

_________________
AC for Traitor Titan Legion and Hive Fleet Dagon


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Sun May 27, 2018 9:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5588
Location: Bristol
Image

A big flamer and a harpoon are the other build it seems. I could imagine the model making a good base for an Imperator titan conversion with a lot of converting.

Also jousty scout knights (I assume those are autocannons or somesuch?)

Image


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Mon May 28, 2018 1:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 27, 2010 8:07 pm
Posts: 731
Location: Stockholm, Sweden
Good to see some more Knights stuff! As soon as they release the codex I can go back to work on House Raven again.

_________________
AC for Traitor Titan Legion and Hive Fleet Dagon


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Thu Aug 30, 2018 10:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Got my first box of the new adeptus titanicus plastic knights. They're really nice so now I'm looking into building a knight army for epic using them.

I looked at the knight shield rule and from what I can see it works against CC hits. Is that intentional? It seems wrong based on the background.

Knight Shield:
Units with a Knight Shield may make a saving throw on a 4+ when they are hit instead of using their armour value. No modifiers ever apply to this saving throw and it is unaffected by macro-weapon, lance and titan killer hits. However, each point of damage from a titan killer hit must be saved separately. If the unit has reinforced armour as well then it is allowed to re-roll a failed save using its armour value unless the hit was a macro-weapon, lance or titan killer. Finally, none of these benefits apply to units in a crossfire or to hits from supporting fire.


Top
 Profile Send private message  
 
 Post subject: Re: Knight World v2.2.3
PostPosted: Fri Aug 31, 2018 2:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 27, 2010 8:07 pm
Posts: 731
Location: Stockholm, Sweden
Never played it any other way, RAW it definitely allows saving CC-hits. And the Knights are pretty fragile anyway, so the list really needs it.

But it's a good point. In the fluff it's definitely not supposed to stop CC attacks. Maybe I'll disallow it in Questoris Mechanicus.

_________________
AC for Traitor Titan Legion and Hive Fleet Dagon


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net