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I'm a little concerned about the addition of robots to the list; I prefer the direction of having robots as optional counts as for things like Praetorians.
I thought long and hard about this one, Zobo, and AdMech really don't have enough fluff out there on their units to wrap one of the few we do have info for under praetorians. If you want variety that isn't just guard painted red or a fan created unit, they have to come back. If you've got any ideas on giving the list more variety, feel free to post them!
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I do hope the scout robot will be something that can reasonably be proxied by a single chicken-leg walker...
This is the plan. We'll see how things go when I get into stat creation.
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The Rapier/Mortar upgrade option could perhaps be extended with a slow AA gun ("Interceptor Quad-Gun" or some such). That would add AA capability at the Demi-Century level, and remove the need for adding AA to Robots or Praetorians (which seems a bit artificial to me). Between Interceptor guns, Ordinati Bolter and Titan CMLs I think ground AA is adequately covered?
Right now I think the most logical place to add the AA is with the praetorians since there is some fluff for servitors shooting at air targets and they already have autocannons and are fairly well balanced. It'll also provide a bit more reason to take them over some of the other upgrades and has the benefit of not needing a new weapon added.
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It would be nice to have the upgrade quantities a little more varied, to accomodate collection sizes.
These are still tentative we'll see how things go and work from there.