Following on from my looking at warhounds I decided to look at the CLP and the different permutations of weapon loads that go with it, so that it might be possible to see which are going to be the most common and the points aloacted upon that bases.
Lets start with the Reaver
CLP and two MRLs 700pts This has 6BP out to 120cm. Placing two templates and two BMs and hitting with AP4+/AT5+
A cheap blitz guard or stand off weapons platform. ?It wont do much by itself, but should be able to reduce enemy mixed/infantry formations to a reasonable level for the other units to deal with.
CLP and two quake cannons 850pts This has 6BP MW out to 180cm. Placing two templates and two BMs and hitting with AP4+/AT5+
Quite a lot more expensive than the MRL version, but has an extra 33% range and ignores RA and cover saves.
Its? bonuses compared to its cost possible isn?t justified on such a weak chassis. ?Its ability to kill so well will result in it being targeted early on with long ranged counter fire and teleport/air assaults.
CLP and two inferno guns 700pts This has 6BP ignore cover out to 60cm. Placing two templates and two BMs and hitting with AP4+/AT5+
Again a sub optimal choice. ?Its lack of range means that it needs to move turn 1, or hope that the enemy charges madly forwards (even garrisons are out of range). ?As a result it is losing the ability it is paying 100pts for. ?However against a horde army in a ruin heavy board it could be quite useful, as it can stand off beyond charge range and fry the enemy.
Warlords CLP and three MRL 850pts This has 9BP out to 120cm. Placing three templates and two BMs and hitting with AP4+/AT5+
I have used this configuration several times and find it to be very useful. ?It can reach almost the entire board and its barrage can easily cover a big warband or several formations.
CLP and three quake cannons 1075pts! This has 9BP MW out to 180cm. Placing three templates and two BMs and hitting with AP4+/AT5+
Well this is an expensive beast, more than 1/3 of a standard tournament points in a single model. ?However it is capable of hitting anything on the board with a 3 template macro barrage. ?Including those pesky deathstrikes. ?Overkill maybe, but it will make the rest of the army feel safe. ?Possible targeting solutions would be
Turn 1: death strikes Turn 2: Russ company/ Shadowsword company Turn 3+: finish off the above/ anyone close to an objective/BTS
CLP and three inferno guns 850pts This has 9BP ignore cover out to 60cm. Placing three templates and two BMs and hitting with AP4+/AT5+
Why, o why by the holy spanner (size 21) would anyone take this option? ?It lack the speed of the Reaver to bring its weapons to range. ?I just can?t say anything else about this affront to the legio.
Other weapon fits
Reaver
I can see no other viable weapons fits for the Reaver. ?Dropping one of its barrage weapons for something else drops its? BP attack to 1 template 1 BM AP4+/AT5+ and will up its cost for the MRL and inferno gun variants (unless you are taking a las cutter or close combat weapon).
You could drop a quake cannon for a direct fire weapon, but it dramastically reduces its effectiveness (if you have a 180cm range weapon what are you doing with a range 60 back up?).
Warlord.
Ignoring the inferno lord
Both types of warlord could drop a BP weapon for a CC weapon or the las burner. ?The MRL lord will cost the same, but the quake lord will go down to a mere 1000pts.
I can see this being most viable on the quake lord, to help it against air assault/teleports and saving some points. ?The MRL lord gains some protect but at no saving.
The MRL lord could also swap one MRL for a support missile (costing 925pts). ?The reason for this would be to enable it to strike at any hidden deathstrike style nuisances. ?It does reduce the effectiveness of the CLP (since you lose 1/3 of the barrage) and miss the first turns firing, however it does mean another warlord doesn?t have to carry it and not move to get the indirect fire on the hiding deathstrikes.
Ranking
It is hard to rank the Reaver against the warlord, so I wont. ?However I will place them in rank order of what I thing is the best to worst, for both warlord and Reaver
Reaver 1. MRLs 2. Quake cannons
I think that the cheaper MRL reaver is better than its stronger quake brother, because it is less of a threat, and less likely to end its days at the hands of some irate terminators
Warlord 1. 2 quake cannons and las burner/ close combat weapon 2. 3 quake cannons 3. 3 MRLs 4. 2 MRLs and las burner/ close combat weapon 5. 2 MRL and a support missile The quakes win against the MRL because the warlord should be able to handle the air assaults and what not, however because they will be gunning for him the close combat weapon is mandatory for such a beast.
The MRLs don?t need the close combat weapons because a MRL lord might not be your BTS and if it isn?t let them send the teleporters to the wring place on the battlefield.
A note on cost. I know that some people, like TRC, like to keep their titans cheep, so they can have lotz of them. ?I however believe that there is nothing wrong with an expensive warlord. ?I often field a 1050pt plasma lord (two plasma cannons, two plasma destructors, legate, carapace multilasers) and find they work well. ?However, for those who prefer to keep their titans cheep swap places 1 with 3 and 2 with 4.
_________________ Tyranid air marshal
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