captPiett wrote:
Dave wrote:
DS played CaptPiett's Black Legion, and I believe it was a 2-0 (maybe 1) win for the Black Legion in turn 3. I'll let them highlight.
I took the same list against DS's knights that I did against Dave (it was 2-0, BTS and DTF). Two garrisoned retinues, teleporting termies, and scouts, among other things. My feelings on the list as an opponent are that the knights are very durable with average rolling, but vulnerable to being out-activated and pinned in their own table half. We had a couple of knock-down, drag-out engagements between terminators/raptors and knights, with the knights eventually falling. Properly isolated, knights tend to die when engaged, and wipe the floor with the opponent when engaging, which seems right to me.
DS took AA guns and howitzers, which provided a decent AA bubble even when at his base line, and punished my bigger FMs, respectively. They looked economical points-wise to me. With the t-bolt option I don't see the need to boost other AA in the list.
The "properly isolated" formation was, in hindsight, due to my stupidity. I was so concerned with protecting my howitzers, which were also guarding my blitz, against Capt's Termies that I left my BTS formation, 3 Paladins and a Baron, hanging out to dry on my extreme left flank. That being said, if not for some fortunate resolution die rolls by Capt, the knights would have won at the end of either rounds 1 or 2 of the CC.
I concur with Capt's assessment. Knights can be beasts in engagements and will probably be outnumbered, but are tough to kill with average save rolls. With access to AA batteries, AA armed Wardens and T'bolts the knights have plenty of AA options and don't need a boost in that department, especially since in a 3k army you can take up to 750 points in aircraft.