jimmyzimms wrote:
Scout Drop Spam lists or Eternal Air-Assault lists from the Codex list?
Oh that was good. But wasn't that overpowered, it relied on 4 warhounds for backup and was more an abuse of scouts that was totally against the background.
Still, corners and then the scout barrage was entertaining
I think it only came up after a failed attempt at a drop list in a London tourney and thinking how to make it better. Was a fair while after everything was published though.
More seriously when Epic was still widely played following its launch the testing process did turn people off. Stuff like early iterations of the chaos list, were you could go wild with fearless war engines with MB IC barrages (about 8 I seem to remember) and that to experienced wargamers they were obviously broken. Being made to grind through games to take a few pictures and show no survivors on the other side wasn't fun and that remedial action was so slow to be taken. A fair few just went off to play other games that were already complete and more balanced.
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I'd really love it if TRC and MS for instance would give some general pointers on their mental processes they use so the rest off us can pick up out game with.
I should like to point out Tim is by far the most abusive. Just in general
But the core method is dumb list building. Find something that is good in Epic and max it up while covering the weaknesses. Bits of Epic that creak are the best targets. So historically most of the worse builds are variations on fearless RA war engines, or exploitation or the air rules. The core rules are hard to abuse so easily and that normal comes down to simply over stat'ed models. And you play them against 'balanced' lists, in other words the ones that win tourneys, take on all comers etc. So for example the old flying aces series of tests - 5 a-10s with their long ranged (I think they were WE as well) TK gun. With the rest of the list providing flak and ML they were very effective. A list of 3 squadrons of nightwings would have stuffed them, but that list would normally lose games, so who would take it?
In Epic you want firepower (total hits and types of hits, probably when mving, often into enemy deployment zones), survivability, speed (to get to objectives) and activations.
So Warhounds and their ilk which tick all those boxes are always good and have few consequences to spamming.
The only other area of abuse is sheer numbers. Witness the massive feral force (defeated by playing corners typically), speed freek (skorcha) horde, old Siegemasters list, etc. When you start to get more than 100 units (I wouldn't be surprised if Tim managed 150+) on the table at 3000pts the game takes ages and many armies can't combat such numbers
mordoten wrote:
And i know this phrase has been used soooo much and is pretty tiring to hear but please show battlereports which shows all explotations this list offers!
When I have time (and it looks like I have again) I am happy to do this. But I don't want to test obviously broken units any more. And if you don't axe them swiftly you end up with batreps that are tainted by their inclusion, sometimes covering up for underperforming units. Start the power level low and build up. Still for the titan list I can't see any completely overpowering builds straight off the bat. Then again I never tried the firepower approach to AMTL much, it was always sheer numbers of assault capable WE frames mixed with warhounds for harasment and objective grabbing. Happy to give it a go on Saturday on Vassel and the vassel AMTL force with its small number of models was always a relief to the tedium of moving stuff on it
<Testing broken stuff>
Quite a few have been done in the past, and by the past I mean the I don't know how many years... And yes things have changed, the other bits of lists have changed. Take the EpicUK AMTL list. Would warhound spam there work as well now you have the crit change? The ability of big WE to be engagement monsters has probably changed a bit due to changes in other lists. And it would take a lot for someone to go back and test out an old broken idea just because a few environmental variables had changed.