Cheers for that, Sam - I haven't really had time to get round to this.
My army (with a slightly updated version of the 3.2 list, using the more recent version of Implacable Assault and the 2x shots on the Destroyers @ 6 for 360pts per formation) consisted of the below:
1x Tomb Complex
1x Phalanx (1 Lord, 9 Warriors, 3 Immortals)
2x Phalanx (1 Lord, 6 Warriors)
1x Venator (6 Flayed Ones)
1x Eques (6 Destroyers)
1x Eques (6 Heavy Destroyers)
3x Monolith
1x ?onic Orb
IMO, Warriors are good, Monoliths are painfully vulnerable yet at the same time crucial (though excellent for misdirected flank attacks, if you get it right), and Destroyers are fun... the ?onic Orb is a bit of a one-trick pony (I'll have to have a look at the 3.5 list, though), but the Abbatoir was too slow for my tastes. Phase Out, in the 3.2 list, happens in the end phase instead of rallying. As already said, I'll have a look at the 3.5 for the next time I unleash the Necrons.
In actual fact, the game was a lot closer than the end result might display. At the end of turn 3, we both had Blitzkrieg and Take and Hold goals, and suddenly abysmal rolling on my part (I was winning that last turn assault by 6-to-1 before the dice-off, and still lost..., followed by a failed Retain action from the ?onic Orb) prevented me from keeping the game even in that fourth turn.
I agree that the Carnifexes were relatively unimpressive in all but their ability to distract me and take a fair amount of firepower, but the Biotank brood was unexpectedly efficient, and a Synapse Node-less army was rather agressive, which did keep me thinking - it's really, really difficult to redeploy far enough away to get some breathing room, at least for Necrons.
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