[BatRep] Tyranid vs Imperium |
ragnarok
|
Post subject: [BatRep] Tyranid vs Imperium Posted: Thu Nov 24, 2005 10:07 pm |
|
Brood Brother |
|
|
Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
|
Waiting with baited breath. My first thought when I saw the list was Oh, an armoured fist army, all tanks and AVs.
Crunchy on the outside, soft on the inside.
_________________ Tyranid air marshal
|
|
Top |
|
|
Markconz
|
Post subject: [BatRep] Tyranid vs Imperium Posted: Thu Nov 24, 2005 10:12 pm |
|
Purestrain |
|
|
Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
|
I look foward to seeing how it went!
|
|
Top |
|
|
Chroma
|
Post subject: [BatRep] Tyranid vs Imperium Posted: Thu Nov 24, 2005 10:57 pm |
|
Brood Brother |
|
|
Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
|
I haven't worked out the points, so how many 'Stealers in your broods?
I look forward to the report!
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
|
|
Top |
|
|
Chroma
|
Post subject: [BatRep] Tyranid vs Imperium Posted: Fri Nov 25, 2005 11:02 pm |
|
Brood Brother |
|
|
Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
|
Thanks for the battle report, Hena! ?Looks like you were facing a lot of firepower!
1. Hierodule. Could use 20cm move so that they work properly as meat shield for Dominatrix. Remove extra DC from barbed. It needs some extra ranged weaponry, don't know what though. | Well, maybe the Barbed needs 2 x Bio-cannons so it gets 4 MW5+ shots instead of just 2. ?The extra DC for them is instead of giving them 3+RA, as they are supposed to be "tougher" than Scythed. ?Not sure about the movement increase though, but the FW models do look quick on their claws! ?*laugh*
2. Bio titans. These need to be able to move through the forest etc properly. Perhaps something along the lines of Warlord. |
Maybe you didn't notice in the current WIP, but Heirodules have
agility so they are able to move through pretty much any terrain quite freely. ?Hydraphants, if they are based on the body of the Dominatrix, probably shouldn't have
agility.
3. Ranges of Biovore and Dacto-Crine. The old ranges 45cm and 60cm would be quite useful. I would support using them instead of 30cm and 45cm. Atm unless the enemy advances one cannot keep the dactos in the back since range is too short.
Well, Dactos have the same range as Marine Whirlwinds, and, with a Synapse Node, can be garrisoned, so their range should reach most of the table. ?I feel that Biovores should be short ranged artillery, as they aren't the beasts they used to be in the old rules.
I do seem to garrison my broods a lot more than you do Hena, particularly using Lesser Nodes to be able to garrison any brood creatures. Have you thought of giving it a try to see how the ranges and such feel?
Thanks again for the report! ?I'm in a rematch against those pesky Ultramarines tomorrow. ?Hope I can get a report together!