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[Rules] Tyranid tactics...

 Post subject: [Rules] Tyranid tactics...
PostPosted: Fri Oct 21, 2005 9:45 pm 
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Location: Reading, England
What I'm planning on doing, as seen from my 2K7 list, is too give my enemy too many tragets that can cause him harm.  Two large infantry broods a bio tank brood and three biotitans marching towards his line should be enough to worry him,  Also they are all strong enough/large enough to survuve anything but all then enemy fire, which will leave the other swrams to advance unopposed.

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 Post subject: [Rules] Tyranid tactics...
PostPosted: Sun Oct 23, 2005 6:54 am 
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Location: Utah, pick a Pacific Island the other half of the year.
Jaldon dirty Nid trick number 187

Drop a Lesser Node (One for each assault swarm) 10cms back from mid table, then when your swarms move over it in turn one it can spawn back losses for them so they can keep moving forward. Yes you do have to put the spawned creatures closer to the Swarms synapse creatures so they can 'take them over' in the next turn, so get them close to the nodes.

Jaldon :p

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