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RULES: tyranid barrage balloon

 Post subject: RULES: tyranid barrage balloon
PostPosted: Thu Aug 25, 2005 10:35 pm 
Brood Brother
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Joined: Wed Aug 24, 2005 9:32 pm
Posts: 14
Location: maidstone area, kent, england
Tyranid Barrage Balloon
For airpower nature cannot provide fast moving aircraft. A bird, or a harridan can only fly so fast no matter how hard it flaps its wings.
Therefore a tyranid swarm would adopt a defensive strategy to count enemy airpower.
One idea that came to me was a tyranid barrage balloon.
Hundreds would float over a tyranid swarm, moving with the swarm, acting as an 'umbrella' against attack.
Airstrikes and artillery shells would be intercepted by the balloons since they have weapons on them that shoot down incoming fighters, missiles, shells etc.

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 Post subject: RULES: tyranid barrage balloon
PostPosted: Thu Aug 25, 2005 11:00 pm 
Purestrain
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Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I really like that idea.

A possible mechanic might include an AA "shot" with Disrupt.  Rather than it being a typical ranged weapon, the area covered by the range would be the area in which the balloons were flying and the "shot" would just be the risk of collision.

Simple concept that uses the existing mechanics to simulate a different type of effect.

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 Post subject: RULES: tyranid barrage balloon
PostPosted: Fri Aug 26, 2005 9:22 pm 
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Joined: Wed Aug 24, 2005 9:32 pm
Posts: 14
Location: maidstone area, kent, england
Good idea
One possibility I thought up was indeed a blimp with an AA weapon on top.
Perhaps one small, vehicle sized, the other larger perhaps a WE.

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