Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2, 3

Genestealer Cult NetEA 2.02 - Experimental

 Post subject: Re: Genestealer Cult NetEA 2.02 - Experimental
PostPosted: Thu Jan 05, 2017 10:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Oct 07, 2014 4:18 pm
Posts: 34
Sorry for asking a silly question, but what are the Dark Princes units mentioned in the Inner Circle Brood?
There appears to be no stats for them on the Reference sheet...

Thanks


Top
 Profile Send private message  
 
 Post subject: Re: Genestealer Cult NetEA 2.02 - Experimental
PostPosted: Sun Mar 05, 2017 11:39 am 
Brood Brother
Brood Brother

Joined: Sun Sep 29, 2013 10:36 am
Posts: 93
Hey Solitaire, apologies for the late response, the dark Princes were intended as Fearless Genestealer broods - reflecting brood brothers of the patriarch.

I've recently finished moving house - a lengthy 4 month process and back into development.
Not a great deal of feedback on this list since my last dip in the forums...I think the list is a bit boring at this stage.
I'll get a few more reports together and then petition Tiny Tim for another few rule changes

- Kendall


Top
 Profile Send private message  
 
 Post subject: Re: Genestealer Cult NetEA 2.02 - Experimental
PostPosted: Mon Apr 02, 2018 9:13 pm 
Brood Brother
Brood Brother

Joined: Mon Jun 13, 2016 11:58 am
Posts: 12
Hi
I'm checkig your list, it's very interesting.
Quick question; why are the baneblade so fragile? only reinforced armour with no damage capacity?


Top
 Profile Send private message  
 
 Post subject: Re: Genestealer Cult NetEA 2.02 - Experimental
PostPosted: Sat Feb 23, 2019 4:51 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 24, 2006 10:34 am
Posts: 137
Location: Sweden
Now that we have a new codex and some fleshed out information from 40k. how about an update to this list.
Some suggestions from reading the codex.

What is the heart of the Genestealer cult list.
Ambush - The ability to arrive anywhere on the battlefield, tunneling is represented in this list, but wow do I dislike tunneling, slow and clunky, would have preferred teleporting (there is precedence, the lictor. but that's just my opinion). Maybe remove the upgrade tunneling and automatically allow 1 unit per 1000 points to tunnel?
Bikes - There is a completely new formation that needs to be added. Atalan Jackals, and quadbikes.

Atalan jackal
INF 35cm 5+ 5+ 5+ Sawed off shotgun Small arms (15cm)
Mounted

Atalan Wolfquad
LV 35cm 5+ 5+ 5+ Mining laser 30cm AP6+/AT5+

Their own vehicles - There are two vehicles in the list that will be distinctive for GCult. The Goliath, can be equipped either as a CC version of the rhino, or a razorback. I think we should settle for the CC Rhino, more thematic, and at the same time remove the chimera and the "civilian transport". And The ridgerunner, a fast attack vehicle with some interesting options for GCult. A "Glass cannon" unit.

Goliath
AV 30cm 5+ 5+ 6+ Twin autocannon 30cm AP5+/AT6+
transport 2

Achilles Ridgerunner (Normal)
LV 30cm 6+ 6+ 5+ Heavy Stubber 30cm AP5+
Mining laser 30cm AP6+/AT5+

Achilles Ridgerunner (Mortar)
LV 30cm 6+ 6+ 5+ Heavy Stubber 30cm AP5+
Heavy Mortar 30cm 1BP indirect

Achilles Ridgerunner (AA (not quite supported in the codex, but needed))
LV 30cm 6+ 6+ 5+ Heavy Stubber 30cm AP5+
AA missiles 30cm AA5+

At the same time loose Baneblade, Ryza russ, Hydra, Bombards, silo.

I would also like to make a suggestion regarding something that I think need to be addressed in lists like this.
An army like a GCult doesn't necessary operate like a regular army, distinct units and tactical organization.
for instance the tank platoon in the list. 6 leman russes, operating like a tactical unit. It would make more sense (to me atleast) to have these spread out amongst the infantry. I'm aware that this option is available trough upgrades, but just adding units bloats the units and makes them to costly for not much benefit.

Genestealer cult Brood formations

Brood Brothers 12 Brood brother + Primus character

Upgrades
Brood brothers - Add up to 6 Brood Brothers XX points/each
Fire support - Upgrade up to 4 Brood brothers to fire support XX points/each
Transport - Add as many transports that is needed to transport formation XX points/each
Hybrid - Upgrade up to 6 brood brothers to Hybrids XX points/each
Purestrain - Upgrade up to 6 brood brothers purestrains XX points/each
Abberations - Upgrade up to 4 Brood brothers to Abberations XX points/each
Ridgerunner - Upgrade up to x Brood brothers to Ridgerunners XX points/each
Leman russ - Upgrade up to x Brood brothers to LeMan russ XX points/each

Fast support
6 jackals

Upgrades
Wolfquads - Add up to 4 Wolfquads XX points/each
Sentinels - upgrade any Jackal to a sentinel XX points/each
Ridgerunner - Upgrade up to 3 Jackals to Ridgerunners XX points/each
Leman russ - Upgrade up to 3 Jackals to LeMan russ XX points/each

This would give this list a completely unique feel. I striking appearance on the battlefield, while i guess it will neither prove overpowered or weak.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net