Dominatrix Army Restriction
Currently she's 0-1 because she's a SC. Some don't like this so how should we fix it?
I think, given what we know of Dominatrixes, that they should be restricted. If people want to field more Dominatrixes, it is rather more tellling that it is the most useful Bio-titan, irregardless of SC.
The Leviathan list had a similar approach to what some suggest, that SC is like a Synapse Character added to something. It is certainly doable, but I would rather make more choices attractive than shoehorning more Doms into every battle.
I also like the idea of an army-wide 0-1 Dominatrix being a Synapse Swarm upgrade. However, and this is big however, it really makes the Dom vulnerable to air or teleport assaults. Suddenly, there are 6 juicy kills to be made and this is the reason people start out with just two and not more.
1/3 War Engine Restriction
Some people feel this is too restrictive and too messy to check for. Currently you count all WEs and just WEs, not any of the little stuff (eg, you count the Dom but not any Termagants et al that are with her).
I do not think the 1/3 restriction is so messy, but more in line with Markconz, is it needed? I can see unchecked WE abuse becoming a problem, so I support Markconz' idea that the 1/3 restriction is applied to Independent War Engines, and does not count Dominatrix and Trygon added to Synapse Swarms. It could give the Tyranid army list a little more much needed oomph!
Bio-titan Armaments
People aren't happy with the current armaments. Initially I had each Bio-titan looking like this, weapon-wise:
I usually run a Hierodule in my armylists (last game, it put 5DC damage to a Tzeentch Warlord, but alas, no crits). I have lost it only once (to Tau Markerlights and a two-turn torrent of fire. Its main usefulness is that it adds threat and can take some punishment. I have never been that impressed by its weapons.
I think the current restrictions should be cancelled in favour of your weapon list. Tyranids pay more than a Warhound for a CC-oriented shield-less titan with little to no shooting.
I do not know if there should be no differences between the bio-weapon load-outs between Hierophant and Hierodule. Since both titans have two weapon mounts, would not that effectively make the Hierophant less attractive? Maybe the Hierophant could choose 0-1 and the Hierophant 0-2. Just an idea. I have to admit, I have not played with the Hierophant yet, so other peoples' input would be valuable.
Dactytlis Cost in Synapse Swarms
The list I just put forward to the ERC has them at 75 points a piece in Synapse Swarms, I bumped them up from 60.
I think it is the right move. 4 Dactylis in a Hive Tyrant Swarm was essentially a no-brainer, and as Markconz showed is open to abuse as well. However, I can see Biovores becoming the new Independent favourite.
Gargoyles
The list I just put forward to the ERC has them at +20 points a piece, list-wide, but still at Brood (2).
I approve.
Dactylis/Exocrine Move
There's been complaints that they're too slow, people are looking to bump them to 20cm. Thoughts?
I think Dactylis could do with 15 cm, and the Exocrine 20.
Raveners
They cost too much compared to brood, People are looking to drop them from 35 to 30 points. Thoughts?
Agree.
Broodlord
This is something I've been testing for awhile. Broodlords at +25 points instead of 50, and they don't have an extra attack (just Leader and Inspiring).
Sounds good.
Lictor
My group has brought this up a couple of times, Lictors shouldn't have FS on their FF, or maybe even FF at all. Thoughts?
I think they should have FF6. I have a hard time grasping people feel Lictors being abusive because of FF. No FF makes them sitting ducks with Tyranids' SR1.
A last point:
I think major revisions should be left out. Better to get approved and get a list for changes you want to see. There is nothing overpowered in the list. I think the main concern right now is Trygons. I tried them out in a tournament two weeks ago, and the Burrowing mechanism is a bit clunky. I used them as threat multipliers and they got assaulted two games and sacrificed them the third game. In that role, they excelled, but they were nothing like a major threat. Given that Trygons use WE allowance and are more expensive than Lictors, I see myself switching to Lictors. Teleport is better than Tunneling as well.
I would seriously consider making a Teleport variant of Tunnelling for Trygons. Own half, Turn 1. Anywhere, turn 2 onwards.
/Fredmans
Last edited by fredmans on Fri Jan 31, 2014 12:16 pm, edited 3 times in total.
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