GlynG wrote:
mspaetauf wrote:
but isn't that what the whole list is supposed to be about?
No, I don't know that it is. Coming back from the dead is a Necron thing and apart from the Tervigon there's no respawning mechanism in the 40k tyranid list. I think it's already significant (5-10 critters per formation per turn is a lot!) and useful as it is now, but it would seem silly/unrealistic and be more frustrating to play against if happened rather more.
I view tyranids as a horde of deadly bugs. As an opponent I find them challenging enough to play and deal with as is, I wouldn't want to see spawning boosted even if other things were reduced. Their cost would have to go up with greater spawning and that would detract from the horde feel.
This concerns me too. With every special rule boost you have to tone down something else, and that can only be done three ways:
- other "bad" special rules
- lower stats
- higher points
There always seems be resistance to accepting negative rules (eg automatically destroyed when synapse gone), and anyway the fewer special rules the better IMO.
The other two make the Nids feel less like a seething mass of pointy limbs which is a shame. Increasing points just means fewer activations, which would feel odd. The stats already aren't all that good, mainly because CC isn't worth that much in EpicA. So reducing them enough to balance out other boosts could make gaunts feel even more like grotz only (ie no threat).
There was always disagreement on whether swarming should be included in the first place, so best not to open that can of worms again IMO.