Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

[OLD] Tyranid Army List v10.1

 Post subject: Re: Tyranid Army List v10.1
PostPosted: Tue Nov 27, 2012 6:44 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9482
Location: Worcester, MA
Ulrik wrote:
I guess adding a Leviathan-style "synapse for every formation" system is out of the question?

That only Genestealers and Lictors can operate without synapse nodes is the main reason I prefer Leviathan over Onachus, but now that Zombo has mostly quit development that list seems to have died.


It isn't out of the question but I haven't seen any evidence that the "synapse is not needed for every formation" system is broken, just opinions saying it should be one way or another.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Tue Nov 27, 2012 9:40 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Dave wrote:
It isn't out of the question but I haven't seen any evidence that the "synapse is not needed for every formation" system is broken, just opinions saying it should be one way or another.


Purely for balance reasons your system might be easier to balance. I really liked the idea of all Tyranid swarms having a synapse creature, except the exceptionally independent Lictors and Genestealers. But it's a matter of preference. I'd have liked to see more synapses, but either way is a valid design choice.


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Tue Nov 27, 2012 10:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 03, 2008 8:37 am
Posts: 568
Location: Manchester UK
mspaetauf wrote:
lovely....
that actually means I painted about 30 infantry stands for nothing :{[] :{[] :{[]


Have a look here. Tournament tested and approved in the UK:

http://epic-uk.co.uk/wp/army-lists/

http://epic-uk.co.uk/lists/Epic-UK%20Ty ... 0Codex.pdf


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Wed Nov 28, 2012 8:15 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
stompzilla wrote:
mspaetauf wrote:
lovely....
that actually means I painted about 30 infantry stands for nothing :{[] :{[] :{[]


Have a look here. Tournament tested and approved in the UK:

http://epic-uk.co.uk/wp/army-lists/

http://epic-uk.co.uk/lists/Epic-UK%20Ty ... 0Codex.pdf


Disclaimer: I have nothing against epicUK, it's great that you have such a strong tournament scene. Cheers to that!

BUT! This is a netEA development thread, why do you post this here. Trying to get players away from helping develop this list isn't very helpful. Of course you should commercialize your list, but trying to do so in the netEA tyranid development thread/subforum potentially diluting the development effort is kind of rude in my opinion.


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Wed Nov 28, 2012 10:28 am 
Brood Brother
Brood Brother

Joined: Fri Jun 13, 2008 7:41 pm
Posts: 486
Location: Austria
I think stompzilla was just trying to be helpful :)


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Thu Nov 29, 2012 12:25 pm 
Brood Brother
Brood Brother

Joined: Fri Jun 13, 2008 7:41 pm
Posts: 486
Location: Austria
Dave wrote:
You can't swarm back more than you started with, that'd get pretty hard to balance.


one more question on that subject!

the way this reads means if I buy a small swarm with tyranid warriors, that swarm can never be more than 8 bases (6 gaunts, 2 warriors). Is this true?

the way I read the rules is that I can only swarm once there is something in my pool, but it doesn't matter where I add my stands. So if I have 2 swarms and one gets shot to pieces and subsequently pulls back to my "Blitzkrieg" objective, I can add the killed stands to the other, still intact swarm. Yes or no? :)

cheers,


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Thu Nov 29, 2012 12:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
You're reading it right it's supposed to be an army wide limitation. Any one applicable formation can spawn more than it's starting number.


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Thu Nov 29, 2012 1:47 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9482
Location: Worcester, MA
mspaetauf wrote:
Dave wrote:
You can't swarm back more than you started with, that'd get pretty hard to balance.


one more question on that subject!

the way this reads means if I buy a small swarm with tyranid warriors, that swarm can never be more than 8 bases (6 gaunts, 2 warriors). Is this true?

the way I read the rules is that I can only swarm once there is something in my pool, but it doesn't matter where I add my stands. So if I have 2 swarms and one gets shot to pieces and subsequently pulls back to my "Blitzkrieg" objective, I can add the killed stands to the other, still intact swarm. Yes or no? :)

cheers,


No, and yes.

Brood creatures go into a pool when they die. They come out of that pool and get added to synapse formations when they swarm. One formation could swarm back all the losses for the entire army given enough time, but that would leave the other formations with just non-brood units.

The only limiting factor is what the formation starts with for kinds of units. If a formation doesn't start with Gargoyles, it can't swarm them back.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Mon Feb 25, 2013 11:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 20, 2006 5:39 pm
Posts: 56
Location: Calgary, AB., Canada
I guess the Tyranid list updates are dead for now, oh well we'll keep trying out the lists that exist so far but sure would be nice to finally have a EA official decision.


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Mon Feb 25, 2013 11:40 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9482
Location: Worcester, MA
We're almost at the year mark, an update will be out after that based on the games from my group and Mosc's. If you want something approved the most helpful thing you can do is post some batreps.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Tue Feb 26, 2013 12:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 20, 2006 5:39 pm
Posts: 56
Location: Calgary, AB., Canada
Ok that sounds good and we'll try and get some batreps up eventually. We play lots but don't really record it or post it although we've taken tons of pics in the past. Thanks for the reply.


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Tue Feb 26, 2013 5:53 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
Recording it'd give you a voice in what happens. It honestly doesn't add much time, especially since you just need general impressions.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Wed Mar 06, 2013 9:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
4K Onachus vs Iyanden report posted:

viewtopic.php?f=84&t=24771

Personal thoughts on the Tyranids:
- Nice unstoppable horde feel. The fearless leaders that autorallies and immediately start swarming gaunts is very frustrating to deal with. It certainly emphasizes the need to wipe out the brood, or don't bother at all.
- I have a hard time seeing the point of the Gargoyles - the AA kamikaze attack seemed both fluffy and useful to me. The Zoanthrope AA zap on the other hand feels odd, but that may just be because I image the long-range zaps more as random lightening and less as beams.
- Any ideas on how to model a Broodlord? There are no "legacy" miniatures for it. Did the Broodlord even exist in the earliest fleets? Genestealers are not particularly fearsome without Leader and Inspiring, true, but why not just reduce the cost so the Tyranids can include a bunch of throwaway broods?
- The Dominatrix still seems like Deathstrike bait. Of course, it survived in both the games I've played against Onachus so far, so that may be mere appearance. There are certainly plenty of other targets to worry about.


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Wed Apr 10, 2013 3:43 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
So I'm thinking of taking the v10.1 list out for a test run. Can I just confirm that the below is a valid list?

1 Nexus Swarm - Dominatrix - 350
2 Hierophant - 525
3 Tyranid Swarm - 2x Warriors & 6x Hormagaunts/Termagants + Zoanthrope - 225
4 Lictor Swarm - 3x Lictors - 150
5 Tyranid Swarm - 2x Warriors & 6x Hormagaunts/Termagants + Zoanthrope - 225
6 Trygon Swarm - 5x Trygons - 375
7 Tyranid Swarm - 2x Warriors & 6x Hormagaunts/Termagants - 200
8 Harridan Swarm - 2x Harridans - 275
9 Tyranid Swarm - 2x Warriors & 6x Hormagaunts/Termagants - 200
10 Harridan Swarm - 2x Harridans - 275
11 Tyranid Swarm - 2x Warriors & 6x Hormagaunts/Termagants - 200

Not alot of shooting involved with this list, but it is a get up and shout in the face of hte opposition. I have the less than a third spent on the Dom & Bio-titan, but I'm not sure on the additional number of war engines that I seem to be able to fit in (4x Harridan & 5x Trygon) if this is fine I'll give this list a go.

Tim


Top
 Profile Send private message  
 
 Post subject: Re: Tyranid Army List v10.1
PostPosted: Wed Apr 10, 2013 3:58 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9482
Location: Worcester, MA
Looks good to me. Can you keep track of spawning totals for me?

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net