Thanks for taking a look at the list!
uvenlord wrote:
1. A Brood Brother formation can take a Broodlord and a Magus to help the Demagogue keep the brothers in place, is this intentional? Not sure it is a bad thing but...
Yup. The ready availability of
Inspiring is pretty much the main way the cult can win engagements and hence battles. I know it looks a little weird, but it's intended.
uvenlord wrote:
2. The Patriarch weakness (all formations takes a blast marker when destroyed) is a big drawback, is this reflected in the point cost? (The ork warlord is free and without drawback
)
It's a big drawback, but the +1 to rally while he's alive is a huge benefit too. The ork warlord is not a good comparison really, they have little in common and free is not the usual way things are done. I'm happy with it for now, and I doubt you'll see many lists without him, even at the current points cost.
uvenlord wrote:
3. Demagogue "Psychic Powers" and the Patriarch "Psychic Presence" looks very similar
Yeah, they could have the same name really.
uvenlord wrote:
4. You will see a lot of Genestealers riding pickups/chimeras/superheavies AND setting up as garrisons, this feels a little wierd?
Yeah, it's an odd one. It probably does need a note to say that mounted genestealers can't garrison.
uvenlord wrote:
5. Why do the Hybrids "only" have heavy bolters? In my mind they have taken the best equipment available from the IG, heavy weapons or perhaps plasma guns...
They have the best equipment available to the cult, but that's not likely to be as good as that available to the IG. Plasma guns aren't really that good anyway.
uvenlord wrote:
6. Brood Brothers have missile launchers all other IG have Autocannons, why? (also laspistols not lasguns) guessing the reversed FF and CC values represent this but I would like the Brood Brothers to be like ordinary
IG just for simplicity (or like Whiteshield if you want them to be worse)
It's cosmetic, the stats are the same for MLs and ACs. In Necromunda etc Missile Launchers are a more readily available heavy weapon for gangs etc, autocannons are much more military. The CC and FF stat reversals are intentional; they're not purple IG, they're much less well trained and more likely to be armed with pistols and close combat weapons than lasguns. In all incarnations this has always been the case.
uvenlord wrote:
7. Why only 3 Lictors and why do they have a MW attack? I would love to see the Tyranid 3 + 1-3extra in this list instead.
I am not developing under the netEA umbrella, so the stats are different. There's no option to expand since they would be rare.
uvenlord wrote:
8. The superheavy, why not take some of the already existing types? Like the Stormlord if we want it to carry infantry? Also this army lack on the AT side so a Shadowsword would have been nice instead or in another slot
Because they're not guard. One of my primary aims with this list is to make them not just purple guard. Having said that, I'm not entirely happy with the superheavy; I might get rid of the transport capacity and upgun it a bit.
uvenlord wrote:
9. I miss the expendable suicidebombers and beastmen
I'm with you on the bombers...