SpeakerToMachines wrote:
I like the Insertion Swarms. I always liked all airborne assault armies, and I find it cool and appropriate that the Tyranids can do it too. Though, the Razorfiend transport capacity seems to limit this unnecessarily - why not just allow it to carry any number of units? The insertion swarm is already much more expensive than the assault swarm.
Yes this was probably one of the hardest areas to price. With the Razorfiend I did have 40 as a Transport Capacity and then took it back to 30. I guess what I was looking at was having 3 above-average-good drops rather than make it unlimited, and thereby (maybe) coming into problems with a cliche list that the opponents would get tired of playing against real quick. I was going to place the capacity up to 36, however I guess I forgot about that one
It would be good just to test it with 30 for now and see whether the push to 36 is necessary. Ultimately the enjoyment for my opponent is foremost in my mind as well as providing the player with some fun as well.
A few games played will tell me whether the pricing on the Hive Fleet or Spores is correct or not.
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Minor typo:
Ravener, not Ravenor.
I will get that done
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Suggestions:
Meiotic Spore Sacs: Couldn't these get scout? It seems natural to disperse these widely, to deny area both to flyers and ground forces.
That is a good idea. It may need a small price hike however I do like the concept. I will put that on the whiteboard for later follow-uo
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Curious Questions:
Why the nerf on Gargoyles? I haven't played myself, but FF5+ seemed reasonable enough?
This was done purely to bring their price down and in line with the other gaunts. It was a struggle to make all 3 gaunt units equal and viable choices to each other so I guess we sacrificed a small note on the model stats to fit the needs of the list. In doing so however, the 'look' on the table of the massed swarms should be a sufficient recompense.
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It looks like you're including the FW MCs (Meiotic spore sacs, Hierodules, Winged Tyrants)? Why not the Malanthrope, or the Winged Warriors?
Well I used 9.2.1 as the base and went from there. I will detail why I kept the Ravener, Brood Lord etc in a later post when I am not rushing off to work --
-- and I will tackle those other units that were not included then as well. For now, I guess I am just keeping to the old Hive War supplement where I can while taking advantage of the play-test data from 9.2.1 as a guide rather than trying to 'upset the whole applecart'.
SpeakerToMachines & lord-bruno: Definately appreciate the kind words, questions and observations. No doubt all the feedback will help the list develop to something many can appreciate
Regards...