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I have to agree that I don't like the emphasis that v10 puts on large numbers of lone harridans. It's not fluffy.
I meant that when in leviathan v3 you lose the harridan prime from the independent formation, the remaining formation is quite a ploff, even if you have another harridan (and that unit would be already 400 points...). Sorry about my english; sometimes it can get messy. I completely agree a single harridan flying around is quite a good thing, even if not very powerful by itself (with gargoyles it's way worst.
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Skimmers are frustrating for small formations of CC specialists for sure, but there aren't many powerful all-skimmer formations, are there? So nids should be capable of defeating them in numbers. And CC is cheaper than FF.
There are at least one type of units: fearless skimmer units of living metal, with good firefight, teleport and capability to deploy necron warriors after your activation, even if broken...
And with most of the skimmers the problem is not that you can't beat them if you charge (not easy, but you could). The problem is they hit you in a firefight, from further, before you can even guess: and then you can't win, cause if you've put close combat units, you can shot back, and if you haven't, they still shoot better.
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Hormagaunts and Raveners are good for getting around that, as Infiltrators can ignore the skimmers and jump straight on the infantry.
There's something even better: Trygons. They firefight, they are fearless, they move 25cm, they extend part of your formation coherency to 10cm, they are just 10 points more than a carnifex and they can push up to two units to engage others in the back, as per the war engine rule (and you give the infantry -1 to be hit in open, if touching them). It's one of the best options I've seen for the v10 units.