nealhunt wrote:
Tiebreak
Many of my nids games have gone to tiebreak, while I agree that they should have an advantage I think they already have it via swarming. I like Tiny-Tim's suggestion for Tiebreak over 9.2.1 and what I've done in the past for Onachus:
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Synapse Swarms ignore brood units for the purposes of determining formation strength during tiebreak
It keeps things simple and avoids all the end-phase spawning trickery. In the two games I've played so far both have gone to VP, and despite lots of brood being on the table the loss of the non-brood units in the Synapse Swarms have made the point totals much closer/fairer in my opinion.
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Swarming as a replacement for BM removal
I agree with you. Given most Synapse Swarms are going to have very few BMs to begin with (because of lots of expendable units) I think you're more likely to see a higher rate of return using something like Void Shields/Necron then with the 9.2.1/10 d3 system.
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Prescribed Swarm Options
Currently this is enforced via this paragraph in swarming:
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A formation may only return units to play if it started the game with that type of unit. For example, if a formation began the game with Termagants but not Hormagaunts it could return Termagants, but not Hormagaunts, via swarming.
A column on the army list is another solution but that would involve referencing a GT army list in an army rule that won't always be used with the army list (say in a scenario with predefined formations). I'd rather fully encapsulate it with the paragraph note. It get's us 90% there anyway, the only thing it prevents you from doing is swarming a gargoyle/ravener back to a Synapse Swarm if you didn't take one as an upgrade.
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Discounted Swarm Pool
Given the current rate of return I don't think a pre-purchase is necessary either.
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cap the total formation size
The ever growing BTS is definitely a worry for me, and something I'm hoping playtests will illuminate a little better. I think capping a formation will definitely be fiddly (lots of counting, remembering what it started the game with, a bit of meta-gaming to figure out the best combination of units to return, etc). If the growing BTS proves to be a problem I'd rather find other ways to circumvent it (kill all non-brood maybe?).
However, if people don't think it's fiddly we could try it if they think it's needed. Rather than tie it to the formation though I think all we'd need to do is tie it to the number of synapse units in the formation (WE count their DC). So a formation with 3 warriors would be capped at its starting strength plus three.