The second of the two special rules under Xeno-Biology. I'm not a fan of the more DC abstraction to represent this ability. Given that and that every other race has a special rule for their titan-class models I'd like to reintroduce this back into the list for the two biggest bio-titans and the Dominatrix.
The main complaint with the old rule was that the model could be restored to its full starting DC in the end phase of every turn. To get around that I'm thinking of something like the following:
Quote:
Regeneration: War engine units with regeneration can regain lost damage capacity points. Each unit with regeneration regains one damage capacity point in the end phase of each turn. In addition, if the unit regroups it can use the dice roll to remove Blast makers as normal or to regain damage capacity points at a three-for-one rate. For example, if you rolled a 6 you could: regain two damage capacity points; regain one damage capacity point and remove three Blast markers; or remove six Blast markers.
Regeneration cannot be used by a destroyed unit nor may it increase a unit's damage capacity beyond the starting amount.
My intent is to mimic the Void Shield/Necron mechanics here. However, given that the armor saves of the bio-titan are looking to be 4+RA I don't think grant a full 1d6 of DC for every regroup is a good idea. On average its twice as hard to take away a 4+RA DC then to remove a 4+ necron unit. Due to that, I elected for the 3:1 rate so the things aren't healing themselves fully via regroups.