Mycetic SporeThese are going to be left out for the time being. After I post the v10 army list I'll have these along with a Brood Nest in a "trial rules" thread. Essentially, they're there to be tested to see if we'll include them.
Ripper SwarmsThese guys have been relegated to a weapon.
Meiotic SporeI gave them scout, expendable, CC6+ and removed the notes about marching/contesting.
VituperatorPretty much a tougher harridan now with synapse and planetfall.
Hive ShipAs with the Mycetic Spores this has been removed for now. My intent is to abstract it out with the rule for the spore pods.
Synapse NodeThis is staying for now, I just gave it some AA and a spawn booster. If the Brood Nest (wraithgate) rule works out I think this will go.
VitagonArkturas I went with 25cm Tunneler for this guy. Let me know if everything else is right:
Code:
WE 25cm 5+ 3+ 5+ Damage Capacity: 5, Fearless, Regeneration, Reinforced Armour, Tunneler
Pyro-Acid Spray 15cm 3BP Forward, Ignore Cover
2x Gigantic Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.