Having now played my 2nd game with this list I can say it does feel like playing 'nids and so far both games have been competitive. I have to ask though, what's the reasoning for the points cost for the 'phants? They don't seem competitive at all, even when comparing with other units in the same list. Hierophant - DC4 WE, 25cm, 5+ RA, 3/5, Bio-cannon, +3MW EA, Fearless, Synapse - 300 pts Harridan - DC3 WE, 35cm, 5+ RA, 4/5, Bio-cannon, +1MW EA, Fearless, Leader, Skimmer, Synapse, comes w/ 4 gargoyles - 225 pts In what world is the Hierophant 33% better than the Harridan? They're both very vulnerable with only the 5+RA and no shields (in the past the Hiero had a 4+RA), but the Harridan can do pop-up attacks and with its 35cm move can hope between cover very easily. The Hiero is better in close combat, but we're talking about a 25cm move unit w/out infiltrator, teleport or transport so it will only very rarely get into base contact. - Dominatrix and Hydraphant Cost 500 pts each but the 'Trix has the advantage of being able to bring friends along like the useful Hierodule which can block a volcano cannon shot if positioned carefully. 'Trix has 4+ FF whereas the 'Phant has 5+ FF which is a big difference on DC6 beasties w/ a 20cm move. 'Trix has an energy pulse which adds to the bio-cannon firepower and a once again very useful +1EA FF MW. The 'Phant has 2 TK extra attacks but on a 20cm beast, how often you going to get into base contact. Most importantly, the 'Trix has Commander (not amazing), Leader (amazing!) and Supreme Commander (AMAZING!). And they both cost 500 pts. I'd rather take 2 dominatrixes!
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