Spectrar Ghost wrote:
arkturas wrote:
...and at slightly increased risk over a global spawn pool method but it is still possible, formation pools don't solve that criticism.
Is it possible you meant "solve" or "don't have" here?
No, I think my wording is a bit clumsy. I'll explain the method.
1) The stand you want from another formation is left out of coherency so is removed and placed in a swarm pool.
*) The swarming dance. (ie playing the rule to get what you want)
2) Swarm requested stand at required formation
Now for 9.2.1 the * step requires nothing more than selecting the formation and rolling enough to swarm the requested stand.
For formation specific pools you have to roll enough to get the stand you want plus all stands in it's own pool. Generally this could be done through selection of swarming order but for unharmed formations you can just sacrifice one stand and swarm first to get your pick of stands in other swarming pools after getting back the stand you sacrificed.
I think the per turn spawning pool idea has merit, it is essentially a slightly restricted version of 9.2.1. I do think the FOFI method is a better idea as it retains the continuous horde effect but removes the spawn what I want effect. I would note that an exception may be useful to allow dead stands to be skipped only if the stand cannot be swarmed due to a low roll. And furthermore the Dominatrix could get a unit rule to swarm any unit in the pool (or even grant that ability to a single formation within 15cm). Any idea requires space to set up one or more pools so the difficulty in using either method is negligible. FOFI can be compact just by arranging stands in a square adding dead units to the back right and swarming from the front left. It does risk getting knocked though but I can't see that really being an issue.
FOFI - First Out, First In
Swarming a unit doesn't quite have the right ring to it.