jaldon454 wrote:
Sorry Dave call me stupid but I don't understand exactly what you mean.I think I do but I am not sure.
The way I wrote Expendable in Onachus was "army agnostic", it was a generic special rule that wasn't tied to the Tyranids or the way their units should behave. There was discussion about Squat Tunnelers/Transport Tractors being Expendable so they could be left behind without the formation taking a BM. Essentially my thought was anything on the first page of Onachus could be Epic: Xenos special rules, like we have Free Planetfall and Support Craft from Epic: Raiders. By putting the part about contesting/controlling there all Expendable units would be like that, I don't think that should be the case, hence why I suggested putting it somewhere else to make it Tyranid Brood creatures specific.
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These all fall under the standard Epic-A rules now. Treat them as you would any standard formation. On the Gargoyles you are correct thank you.
I think you might have missed by point. In Onachus' Expendable I included a sentence that handles what happens to Expendable units killed in a crossfire/left behind when out of coherenecy and when a formation is comprised completely of Expendable units. I did this because of the FAQs on the Grot rule (which Expendable mimics, barring the assault resolution part). I was asking why you took them out in your Expendable. If we leave them in we don't need the FAQs, it's explained in the rule.
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Why? My feeling is too many players have become 'hooked' to these labels and anything that looks like the old way of doing things means we need them. I don't think we do. When units are spawned they now return to anywhere in the formation not within 15cms of an enemy unit, simple, clean, easy to carry out.
For clarity. If a new player is looking at the units and sees "Synapse" or "Brood" in the notes they're going to wonder what those are and what they do. If they don't see them in the special rules its going to be confusing until they read the Spawning special rule. Plus it gives us a chance to explain what Synapse Units and Brood units are (as those terms are used throughout the special rules).
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To prevent the sudden appearence of a meat shield during close quarter action, which I have seen in a ton of games, close quarter action that is. Also I want to create a possible situation where the Nids can becoms incapable of spawning do to enemy action. A surrounded swarm is going to have a hard time finding creatures to scoop up or places to land replacements.
My point is you can easily use ZoC and follow the placing convetions already established for summoning, regenerating, teleporting, planetfalling and tunneling, while still achieveing what you want. I don't understand the need to break convention when the opposing player can surround a swarm with ZoC.
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It allows the Nids to add reinforced spawning ability to any swarm in the Brood Mother's range. My 'feelings' on this is to abstract some of the armies spawning abilities outside the swarms to represent the Hive Mind sending more force into a certain area of the battle. Without that ability getting out of hand as it used to be. I am considering a modification to the Brood Mother Rule that does even more, but for now I want to see how this works. Again, I admit it is an abstraction, but it is simple and clean.
I don't dispute that it's simple and clean, merely that it seems pointless. No one was clamoring for it, so why the need for it?
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My only counter to this is that while under the control of the Hive mind they are given direction on where to go, beyond that the Hive mind lets the creatures instinctive behavior do the rest. Otherwise this would mean the Hive Mind is able to micro-manage each creature under its control, something I do not think it would be capable of doing, information overload. Beyond overrunning that radar installation on the hill it is entirely possible these brood creatures wouldn't have the faintist clue what it was or what to do with it. To them it would just be another collection of structures, more likely hollow rocks in their minds. More highly evolved Nid creatures would be capable of understanding more direct information about objectives and therefore would probably know that the structures on the hill are important and need to be destroyed along with the creatures in them.
I think think Synapse Creatures are capable of conveying "go up that hill and kill the creatures in that building", that seems like the ability to contest/control to me, especially when its a directed attack. Creatures out of synapse are more likely to wonder up to the objective unit by unit than herd together for an offensive push.