Here's what Onachus is using:
Quote:
Special Rule: Synapse Swarms
If all of a Synapse Swarm's synapse units are destroyed then it has an initiative of 3+, may not capture or contest objectives, and counts as completely destroyed for the purposes of tiebreak.
In the End phase, after rallying and spawning, Synapse Swarms with at least one synapse unit can absorb other formations comprised completely of brood units. In order to be absorbed all the units in a formation must be within 15cm of a synapse unit from the absorbing formation.
The absorbing formation takes on all the Blast markers of the absorbed formation. Broken formations count as having as many Blast markers as units (see EA 1.13.4). If, after absorbing a formation, a formation has a number of Blast markers equal to or greater than the number of units in it, it becomes broken.
Once absorbed the formations are treated as a single formation. Brood units from the absorbed formation may be spawned back to the absorbing formation. The absorbed formation is considered destroyed for the purposes of victory conditions.
I tied it to synapse creature death to abstractly represent synapse control. In the fluff/40k, leaderless brood creatures retreat to the closest synapse creature. Rather than write a rule to that effect the reduction in initiative and inability to do anything objective wise is meant to give a strong incentive for a player to absorb the formation.
I allowed it only in the end phase to ensure no unit gets to activate twice. If we allowed it in the action phase a swarm could loose its synapse, break, withdraw to another unit, be absorbed and then activate again.
I used 15cm of a synapse creature instead of coherency with their formation as a way to represent synapse range as well.