extracted from the
Merge Mechanics thread.
Morgan Vening wrote:
Ginger wrote:
Taken to an extreme, the Nids could be fielded as a single, humungous formation stretching from one side of the table to the other that ought to have the same spawning capability as a lot of much smaller formations - the current mechanism obviously does not do this.
I thought one of the alternate lists (Leviathan?) that had Synapse X (and Brood Y) solved this problem fairly well. You have a big fomration with tonnes of Synapse, you get to add all your Synapse points together, and spawn based on that rather than be restricted to a single 2d3+M. You have lots of little formations, you don't get 2d3+M per formation, you get a bug or two. Having a 6 activation 3K army be able to be well outspawned by a 12 activation 3K army (with otherwise identical compositions of Synapse and Brood) lacks coherency of design, IMO.
If the static nature (I know I get 12 Spawning Points for that formation) is a problem, you could instead change the Synapse value to Xd3, and change either the Synapse values, or the Brood values, to compensate.
Morgan Vening
I agree that irrespective of the number of formations, a given number of synapses ought to be able to return the same number of bugs (assuming all other conditions are unchanged). However, IIRC this caused problems with the size of bugs that could be generated and where they return; if a swarm can return 12pts of bugs, people are going to want to return large WE or Carnifaxes etc. and have these appear as if by magic right in the face of the opposition.
To some extent this mimics the impact of titans or very powerfull formations in other races: you know that they are particularly dangerous, and if you do not take extreme care they will shred your prized formation and hand it back to you in tatters. So I am not sure this is a huge problem in principle, but I do accept that the sudden appearance of such big critters in your face does tend to go against the Nid ethos.
Perhaps we could specify the bigger the bug, the further away from the enemy that it is allowed to 'spawn', something like this
- 1-2pts bugs can spawn beyond 15cms from the enemy
- 3-4pts bugs can spawn beyond 45cms from the enemy
- 5-6pts bugs can spawn beyond 60cms from the enemy