BlackLegion wrote:
Still this messes up with BTS and tie-breaker.
If you use the above method (regardless if it is a fixed number of Spawn Points dependend on number/kind of Synapses, or a random number of Spawn Points) AND a separate Spawn Pool for each formation (again: perhabs dependend on number/kind of Synapses) then it would solve the BTS and tie-breaker issue.
but if you add some degree of randomness via rolling to see if a fm
can spawn, then the 'nid player can't game this to mess with BTS. Tie breaker less so, but I don't think people should get so hung up on that - if you go to tie break points then in all senses the game is a draw (not sure for tournaments though), plus something
has to give if spawning is to be kept at all. Otherwise, for every single suggestion, naysayers will pop up and say "doesn't represent fluff", "breaks tournament play", "is too directed", "gamey" etc ad infinitum and nothing will get fixed.