Haven't had a chance to read the actual document yet, but I had a couple comments on this
Evil and Chaos wrote:
You also put in one black dice.
Doomkitten wrote:
Has modifying the number of black dice based on the initial power value of each side been considered? .... Then only once all black dice are drawn would the turn end, before they're all pulled drawing a black dice could mean no turn, opponent takes a turn, you take a turn, whatever.
Overall I really like this take on the Bolt Action initiative system, it adds a measure of uncertainty and requires you to think about the benefits vs risks of your activations, however
Doomkitten wrote:
I think the easing of the probability of ending the turn before at least a few units have had a chance might be beneficial. Just a thought.
I agree with Doomkitten that reducing the chance of loosing an entire round would be good. While it may not happen often, it will happen occasionally and when it does it would likely be a total game ending event, not to mention a massive, table flipping annoyance to whoever it happens to. Not making your players angry at your rules is a good thing.
Something that occurred to me, similar to DK's idea of the 1st black die fiddling with the turn sequence, was to have the first black die change the battlefield circumstances in some fashion. Instead of having it trigger some game-meta event like loosing a turn as DK suggested, I thought it could trigger some in-game event. I don't know exactly what, but there are a lot of factors that should occur during a battle, but rarely are taken into account in games; weather, day/night, civilians, terrain changes, etc... If you could figure out a way to have that first black die potentially trigger some events like that during a game it would be cool and provide a dynamic that other games lack. Possibly a table that is rolled on, which could be unique to each scenario.