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DOMINION

 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 7:58 am 
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Overall it looks really interesting, and looking forward to getting a game in :)

A couple of thoughts and queries though:

1. Once infantry are suppressed, if they lose an assault they appear to be wiped out automatically given they can't move more than 5cm. This seems a bit harsh!

2. Talking of movement, on the terrain table, how do the bonuses interract with doubling? If you're on a road for instance with a mech infantry and you double, do you go 70cm or 80? This has a potentially curious effect with infantry, as if it does double (for the double), then they appear to be immobile (10cm move, -10cm move for being in fortifications).


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 8:15 am 
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Can anyone provide a link to the rules other than the one in the Vanguard store? It doesn't seem to work for me...

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 8:41 am 
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Hi Richard,

1. We wanted suppression to in CA to be a bad idea and a way to wipe out units. we are always reviewing the rules I will note this down for a chat with the team.

2a. Remove the -10cm from fortifications for Infantry.

2b. The effect of the road is applied after the M distance is selected, in this case Mech infantry given a double order will move 2 x 30cm for double then +10cm for the road for a total move of 70cm.

Thanks for the query we are looking at an FAQ and update next month. we plan to have regular updates and keep the QPRs as a live document.

Thanks for the questions


Last edited by SquiggleAmp on Tue Oct 24, 2017 9:05 am, edited 1 time in total.

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 8:53 am 
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mordoten, does the link on the Vanguard Facebook page work?


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 10:17 am 
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Funny how even in testing, rules can be interpreted differently.

So from my point of view:

The idea on the CA is that the loser withdraws a minimum of 10cm and up to their movement value, suppression should then be applied. Where the destroying of a maniple comes in is if this stand has effectively been surrounded by the enemy and can not then retreat out of their zones of influence. (We need to discuss this FAQ.)

Movement - The idea with the -10cm for infantry and fortifications is that unless the infantry win a CA and have their free 10cm move to take the fortification an infantry maniple has to double to get into place.

Movement Road - I've been adding the bonus to each move.

As the two answers above are not following the same philosophy I'd say that the make these match the infantry movement restriction should be changed to -5cm and applied to each move. (Another FAQ)

Close Assault Special Rule, the re-roll of all misses - getting the forefront infantry into combat can be difficult - actually when your opponent realises what they can do they do tend to get targeted, along with artillery, Guardians, Guardian Sniper Tanks, mechanised infantry and pretty much everything else in your army.

Dominion is a brutal game and each side can take huge losses very quickly, this is one way that the infantry can hit back.

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 1:17 pm 
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Hi guys. Had a quick read through. Looks really good!

May manage to get a test game in tonight. Couple of queries:

1. Suppression rules refers to half damage of “Centuries” in the description, but by “stand” in the effects of suppression paragraph? Should we be working out suppression for the Formation as a whole or stand by stand? Or both?

2. Regroup action : “roll D6 for each damage sustained”. Is it intentional that more heavily damaged stands have a greater chance of recovering damage than those more lightly damaged? Would it not be better to roll a constant number of dice (eg. Starting damage value)?




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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 2:29 pm 
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I'll have a chat with Tim and get back to you mate. Hope you enjoy the game as much as we enjoyed making it.

@RichardL the 10cm M in a lost CA is not affected by Suppression. Suppression is applied at the end of the move away.


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 3:17 pm 
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@Blip

1. As a whole the effects of the suppression are against the Century

2. Add together all the damage points and roll the number of dice equal to this. The activating player then gets to distribute where the 'saved' damage is distributed. Though there is a perceived benefit to giving regroup to a unit that has heavy damage there is the same chance for a 6 no matter how many you roll, there is no cumulative benefit to the roll. It maybe to late for the unit it may not get the chance.

I wouldn't use regroup on a unit that has heavy damage unless it was essential to my plan. If it has already activated that turn then its pretty screwed as all that damage will convert to lost stands in the end phase. always go for the blaze of glory :D


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 3:28 pm 
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SquiggleAmp wrote:

@RichardL the 10cm M in a lost CA is not affected by Suppression. Suppression is applied at the end of the move away.


Aah, ok - you might want to make that a bit clearer in the rules then, as currently it states:

"They must move a minimum of 10cm away from any enemy but can move up to their M value (suppression is taken into account for this move)."

hence my confusion.

On a big positive, one thing i really like is a single CA value for assaults rather than CC and FF, which is one of my personal bugbears in Epic (as one is just basically better than the other).


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 3:40 pm 
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Thanks bud we caught that when you asked, we'll fix it when we run the next update or the first FAQ which is building momentum.

Thanks for the kind words and seeking clarification.

if you have a hard copy just draw a line through it for now ;D


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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 8:07 pm 
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I need to practise my French...

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 8:19 pm 
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mordoten wrote:
Can anyone provide a link to the rules other than the one in the Vanguard store? It doesn't seem to work for me...


http://vanguardminiatures.co.uk/shop/do ... rule-book/

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 Post subject: Re: DOMINION
PostPosted: Tue Oct 24, 2017 8:20 pm 
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malika2 wrote:


If you browse with Google chrome it will translate for you.

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 Post subject: Re: DOMINION
PostPosted: Wed Oct 25, 2017 7:39 am 
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A couple of other rules queries that come to mind:

1. Is there any required unit coherency within a Century?
2. In a close assault do the defenders get any kind of countercharge? I was primarily thinking of how vulnerable defenders are to 'clipping' manouvers in a close assault.
3. Can a regroup be used to clear damage taken in previous turns?
4. Can a regroup be used to bring back stands removed from play? (in both cases the regroup activation rules simply state you're rolling for each point of damage the 'century' has taken rather than damage taken on a specific stand)

Putting some further thoughts into point 2 on clipping, each stand can have twice the number of counters on it than it's starting wounds. So it's potentially not too unrealistic to assault a few stands from a century, max out their potential suppression, win combat, and then leave the attacked unit suppressed while doing minimal damage to the attackers. If this is kinda the point then fair enough though! Ironically in this case the unit may 'un-suppress' at the end of the turn due to the units being removed i guess.


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 Post subject: Re: DOMINION
PostPosted: Wed Oct 25, 2017 7:52 am 
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moredakka wrote:
malika2 wrote:


If you browse with Google chrome it will translate for you.


Hopefully as my English is too bad to express my ideas properly... :-[

To sum up my point of view : rules seem very good (with many good points imported from other games) but it is a competitor of Epic Armageddon which stays one of my two main games with Warmaster.

Good rules but not enough time ! What a dilemma ! :{[]


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