MagnusIlluminus wrote:
I find it interesting that the only Titans affected by removing the Front Reactor location are Warlord variants.
I'm fairly certain that someone pointed out that the Cerberus should have the "AA" ability, and since AA includes 'always fires on First Fire', that can be left off of the SA box.
I'm a little concerned about removing the restrictions on Plasma weapons. Wasn't that supposed to be just within the alternate Plasma system? I suppose the costs increasing might be adequate to cover that. Have they been play-tested at those point costs?
It might be better to say: "All heads free, except as noted below", as the Deathstrike Cannon is also a Head upgrade.
Also, just 50 points for gaining a detachment of Terminators seems a little low. Admittedly, the way they can be used is a bit limited (just against another Titan, or presumably Praetorian) but 50 is just 5 over the cost of one Terminator unit (45). Perhaps 100?
The list of Titan weapon costs would be easier to use if it were either alphabetized or arranged by price. If the latter, then each cost level should be alphabetized.
Up above in point 2 you say that the Cerberus costs 100, but in the list it is 50. Which is correct?
Something not mentioned is that the page references in the table of contents need to be fixed, as many of them are incorrect.
Hi!
Even stranger is why games workshop gave only warlords a front reactor, since neither reavers or warhounds have them.
Corrected the points values and the head values.
I'm only posting mainly game balance issues. I already know that actually editing and formating is all on me. It's the real heavy lift since the summary changes aren't that much work.
As for the plasma weapons, everyone whom doesn't want to deal with complex titan plasma generation rules wanted these changes. As they currently stand they are not used, the restriction being the main culprit referred by those whom voiced an opinion.
Those rules were another questionable GW inclusion, since things didn't work that way under AT, where price and hard points use were the arbiters of "effectiveness". So I basically "retrofitted" them back to that paradigm,mainly on the base of cost.
The points costs are debatable and amendable to tweaking. Only time and feedback will settle that one.
Primarch