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Gold Summary for Orks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=173&t=27206 |
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Author: | scream [ Thu Oct 16, 2014 7:58 am ] |
Post subject: | Re: Gold Summary for Orks |
Hi Primarch, I noticed that you did not change the modification about Flakk Wagons in first post. We'd like to play test ork modifications in the future but with new Flakk Wagons @150 cost without profile modification, they are too expensive with their 50cm range. I propose: - 125 points and increase their range to 75cm OR - 150 points and add 1 attack dice and increase range to 75cm Thanks for reading, ScREaM |
Author: | primarch [ Thu Oct 16, 2014 4:02 pm ] |
Post subject: | Re: Gold Summary for Orks |
scream wrote: Hi Primarch, I noticed that you did not change the modification about Flakk Wagons in first post. We'd like to play test ork modifications in the future but with new Flakk Wagons @150 cost without profile modification, they are too expensive with their 50cm range. I propose: - 125 points and increase their range to 75cm OR - 150 points and add 1 attack dice and increase range to 75cm Thanks for reading, ScREaM Hi! I like the 150 with extra attack die and 75cm range. It's really not that much different from the hydra in fluff terms. Primarch |
Author: | csuia [ Mon Dec 01, 2014 3:12 pm ] |
Post subject: | Re: Gold Summary for Orks |
I am agree with "150 points and add 1 attack dice and increase range to 75cm" about Flakk Wagons. And the others modifications are good for me. So I purpose : Magna Kanons card 3 Magna Kanons 150 points, PV +2, BP +2. Presently, Magna Kanons are not a good card. One Magna per card it is too little to be interressing (only one shoot at 5+...). With three Magna Kanons per card (and the new Flakk Wagons), the Orks players can be choose : many dices at 75 cm or 3 dices at line of sight. |
Author: | primarch [ Mon Dec 01, 2014 4:42 pm ] |
Post subject: | Re: Gold Summary for Orks |
csuia wrote: I am agree with "150 points and add 1 attack dice and increase range to 75cm" about Flakk Wagons. And the others modifications are good for me. So I purpose : Magna Kanons card 3 Magna Kanons 150 points, PV +2, BP +2. Presently, Magna Kanons are not a good card. One Magna per card it is too little to be interressing (only one shoot at 5+...). With three Magna Kanons per card (and the new Flakk Wagons), the Orks players can be choose : many dices at 75 cm or 3 dices at line of sight. Hi! Agreed. Primarch |
Author: | scream [ Mon Dec 01, 2014 5:26 pm ] |
Post subject: | Re: Gold Summary for Orks |
The problem with a card with 3x magna-kannons is that it becomes very interesting and quite powerful. How can you prevent a detachment with 3 units that fires at unlimited range from killing your fliers ? Imagine an ork army with 3+ detachments of magna-kannons ? You start the game and you even don't have the opportunity to move your fliers over your basement, it's already within magna-kannon range... LoS range is OK for a single Magna-Kannon, it counter balances the fact that it's a single miniature that use 1 card slot in an army that needs to push up break points as high as possible but it becomes a bit too much in a detachement of 3... |
Author: | primarch [ Mon Dec 01, 2014 5:33 pm ] |
Post subject: | Re: Gold Summary for Orks |
scream wrote: The problem with a card with 3x magna-kannons is that it becomes very interesting and quite powerful. How can you prevent a detachment with 3 units that fires at unlimited range from killing your fliers ? Imagine an ork army with 3+ detachments of magna-kannons ? You start the game and you even don't have the opportunity to move your fliers over your basement, it's already within magna-kannon range... LoS range is OK for a single Magna-Kannon, it counter balances the fact that it's a single miniature that use 1 card slot in an army that needs to push up break points as high as possible but it becomes a bit too much in a detachement of 3... Hi! Good point. Csuia, care to comment? Primarch |
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