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Gold Summary for Eldar

 Post subject: Gold Summary for Eldar
PostPosted: Mon Apr 07, 2014 10:55 pm 
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Hi!

Summary for Eldar in Gold:

1. Tempest Squadron Cost 550; Tempest Host 1000

2. Saim-Hann Winderrider cost 750; unique unit. No tempest hosts. Super heavy vehicles (inlcudes tempest support formation), and titans (includes revenants) count as special formations

3. Doomweaver cannot use pop-up attacks (omission)

4. Revenant titan costs 500 for TWO revenants. 3 VP for each. Wing save on template +3 (not 2+) and holofield is 3+ on charge; 4+ on advance; 5+ on first fire.

5. Howling Banshees wording change to: "This attack is only effective against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a Fixed armor save." ( instead of "This attack is ineffective against targets with an Armor Save.").

6. Striking Scorpion wording change to: "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets, and thus only gain this benefit against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a fixed armor save, against anything else they only roll 1d6 + CAF in Close Combat". (instead of "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets such as vehicles, so when engaged with vehicles or larger units, they only roll 1D6 + CAF in Close Combat.")

7. Master Mime is now a unique special formation (only one can be fielded). Except if the enemy is chaos and the limit is 25% of force maximum.

8. Warp hunter does not scatter if the first roll is a "hit". If the first roll scatters roll the second.

9. If you select a craftworld list, it may not ally with other craftworlds (use the generic/standard list to mix and match).

10. Correction on eldar titan damage table "4-6 roll for damage on weapon (not reactor).

Everything else mentioned is for the Platinum version.

Primarch

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 Post subject: Re: Gold Summary for Eldar
PostPosted: Tue Apr 08, 2014 8:38 pm 
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primarch wrote:
5. Howling Banshees wording change to: "This attack is only effective against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a Fixed armor save." ( instead of "This attack is ineffective against targets with an Armor Save.").

6. Striking Scorpion wording change to: "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets, and thus only gain this benefit against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a fixed armor save, against anything else they only roll 1d6 + CAF in Close Combat". (instead of "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets such as vehicles, so when engaged with vehicles or larger units, they only roll 1D6 + CAF in Close Combat.")

Issues 5 and 6 have the side effect of reclassifying certain units (like the terminator) to walkers.


No, no no no, no, no, no. The wordings agreed to above REPLACED turning Terminators (and about two dozen or so other units) into Walkers. Changing the categorization of such units was determined to be too big of a change to deal with. This is why the wording specifies "... that do not have a fixed armor save..." as that applies to all three mentioned unit types. Thus that final sentence is incorrect.

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 Post subject: Re: Gold Summary for Eldar
PostPosted: Tue Apr 08, 2014 9:48 pm 
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MagnusIlluminus wrote:
primarch wrote:
5. Howling Banshees wording change to: "This attack is only effective against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a Fixed armor save." ( instead of "This attack is ineffective against targets with an Armor Save.").

6. Striking Scorpion wording change to: "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets, and thus only gain this benefit against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a fixed armor save, against anything else they only roll 1d6 + CAF in Close Combat". (instead of "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets such as vehicles, so when engaged with vehicles or larger units, they only roll 1D6 + CAF in Close Combat.")

Issues 5 and 6 have the side effect of reclassifying certain units (like the terminator) to walkers.


No, no no no, no, no, no. The wordings agreed to above REPLACED turning Terminators (and about two dozen or so other units) into Walkers. Changing the categorization of such units was determined to be too big of a change to deal with. This is why the wording specifies "... that do not have a fixed armor save..." as that applies to all three mentioned unit types. Thus that final sentence is incorrect.



Hi!

Sorry I edited 5 and 6 after seeing that and didn't remove it.

Fixed.

Primarch

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 Post subject: Re: Gold Summary for Eldar
PostPosted: Thu Apr 10, 2014 12:17 pm 
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Apart from the walkers issue mentioned above, that all looks okay to me.

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 Post subject: Re: Gold Summary for Eldar
PostPosted: Thu Apr 10, 2014 6:30 pm 
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Irisado wrote:
Apart from the walkers issue mentioned above, that all looks okay to me.


Hi!

Cool! :)

Primarch

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 Post subject: Re: Gold Summary for Eldar
PostPosted: Fri May 09, 2014 5:21 pm 
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primarch wrote:
4. Revenant titan costs 500 for TWO revenants. 3 VP for each. Wing save on template +3 (not 2+) and holofield is 3+ on charge; 4+ on advance; 5+ on charge


Do you mean "first fire" there?


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 Post subject: Re: Gold Summary for Eldar
PostPosted: Fri May 09, 2014 7:36 pm 
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shelfunit wrote:
primarch wrote:
4. Revenant titan costs 500 for TWO revenants. 3 VP for each. Wing save on template +3 (not 2+) and holofield is 3+ on charge; 4+ on advance; 5+ on charge


Do you mean "first fire" there?


Hi!

Oops!

Corrected!

Primarch

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 Post subject: Re: Gold Summary for Eldar
PostPosted: Fri May 09, 2014 10:01 pm 
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Yey I helped :D


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 Post subject: Re: Gold Summary for Eldar
PostPosted: Sat May 10, 2014 3:24 am 
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shelfunit wrote:
Yey I helped :D


Hi!

Lol! ;D

Primarch

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