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Army List: TItan Legions (Mechanicus)

 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Sun Sep 08, 2013 1:37 am 
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The Bissler wrote:
As someone who hasn't used CC weapons since SM2 got going, I would like to see them in use again. I'm hoping in particular that the alternative Titan rules (where Titans largely can charge & ff) should result in there being more Titan combats so I was thinking of arming my Titans with the odd weapon again.

Would it make much difference paying 25 points for one such weapon? I do think that weapons should cost something...

And I for one would like to see weapons going in multiples of 25. I've found the breaking of the 50 point rule quite frustrating, mostly because there aren't that many units that have 25 or 75 points in the totals. I've had to introduce a rule of "going 25 pts over the total is acceptable"!


Hi!

I do the same thing Bissler. I've let opponents go 50 points over. It doesn't make much of a difference in my view.

I like the to see weapons go the multiples of 25 route. Of course, we'll keep the original list for those whom want it, but I'd use the modified one. :)

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Sun Sep 08, 2013 2:21 am 
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The Bissler wrote:
As someone who hasn't used CC weapons since SM2 got going, I would like to see them in use again. I'm hoping in particular that the alternative Titan rules (where Titans largely can charge & ff) should result in there being more Titan combats so I was thinking of arming my Titans with the odd weapon again.

Would it make much difference paying 25 points for one such weapon? I do think that weapons should cost something...


Hell, even when they were free I hardly used any close combat options.
I could quite easily see the Close Combat Head, Power Fist / Battle Claw, Laser Burner and weapon head as free. The heads already cost you something in the save reduction and the fist and burner are only relevant if you win combat.


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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Sun Sep 08, 2013 2:31 am 
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Mattman wrote:
The Bissler wrote:
As someone who hasn't used CC weapons since SM2 got going, I would like to see them in use again. I'm hoping in particular that the alternative Titan rules (where Titans largely can charge & ff) should result in there being more Titan combats so I was thinking of arming my Titans with the odd weapon again.

Would it make much difference paying 25 points for one such weapon? I do think that weapons should cost something...


Hell, even when they were free I hardly used any close combat options.
I could quite easily see the Close Combat Head, Power Fist / Battle Claw, Laser Burner and weapon head as free. The heads already cost you something in the save reduction and the fist and burner are only relevant if you win combat.


Hi!

I'd really like the laser burner to go back to the AT way. That thing was lethal back then. Also, the fist is nice, but its not as popular as the chain fist which helps you win close combat.

I guess I'm really warming up to the idea of free for some of these.

I miss the old AT days.... :'(

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Sun Sep 08, 2013 10:09 am 
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Fair enough! Just thinking that you'd have to get a refund on points to want to take the variant heads now! No one used to give a damn about targeting the head, but now that the reactor is gone ALL weapons aim for right between the mechanical eyes!

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Thu Sep 26, 2013 10:00 am 
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Cerberus AA gun needs a big upgrade, similar to eldar FlameWind AA wing that cost 50 point for the 1/3 of the Firestorm cost and 1/3 of dices, Cerberus AA Gun could be 1/3 of hydra cost and dices

Proposition:
Revised cerberus AA Gun:
- Who Can use it: Reaver, Warlord / Cost 100 / Location: carapace
- Stats: Range:100cm / Attack Dices: 4 / To-Hit: 5+ / TSM: -1 / Notes: Always on First Fire


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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Thu Sep 26, 2013 6:57 pm 
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Logical reasoning. Sounds good to me.

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Thu Sep 26, 2013 7:51 pm 
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MagnusIlluminus wrote:
Logical reasoning. Sounds good to me.


Hi!

I concur with Magnus. :)

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Thu Sep 26, 2013 9:06 pm 
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Thanks guys :)


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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Fri Sep 27, 2013 3:42 am 
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Assume that the Cerberus is meant to have AA as well as "always on first fire"?

Those stats aren't really 1/3 of a hydra, it's a full hydra, 1/3 of a squadron. Like the idea as those stats make the gun useable outside of a AA gun.


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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Fri Sep 27, 2013 6:14 pm 
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Good catch Mattman. It should have the "AA" special ability as well.

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Fri Sep 27, 2013 10:29 pm 
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primarch wrote:
I miss the old AT days.... :'(

I know exactly what you mean. Some of the weapons just didn't translate well to SM2.

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Fri Sep 27, 2013 10:43 pm 
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Dwarf Supreme wrote:
primarch wrote:
I miss the old AT days.... :'(

I know exactly what you mean. Some of the weapons just didn't translate well to SM2.


Hi!

As part of this revision, I'm going back to the old AT rules and see how exactly to port over that function in current net epic terms. It was never really done in previous revisions (too many other things to do).

No that I am probably tackling an alternate points cost system, I might as well do this too. ;)

By the way DS, I used your variant damage tables in my play test and things went well. I liked them a lot. :)

I extrapolated a little to use the imperial ones for eldar, but I should not have been too far off the mark in my speculations. I'm still deciding if I like the d10 one or the 2d6 one more. Both are better than the standard one though. I doubt I'll go back to those after using these. ;)

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Sat Sep 28, 2013 2:52 am 
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primarch wrote:
By the way DS, I used your variant damage tables in my play test and things went well. I liked them a lot. :)

I extrapolated a little to use the imperial ones for eldar, but I should not have been too far off the mark in my speculations. I'm still deciding if I like the d10 one or the 2d6 one more. Both are better than the standard one though. I doubt I'll go back to those after using these. ;)

Cool, P! 8) I'm glad you liked them. Creating the D10 tables was easier because the results are linear, as oopsed to the bell curve for 2D6, but I certainly understand why using d6's is more appealing. I'm kind of leaning towards 2D6 myself.

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Mon Oct 21, 2013 8:23 pm 
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Hi!

What follows is a review of titan weapons cost, stats and hard points (mounts)

I. Hard point (weapon Mounts)

1.Warlord has 4 weapon mount points with an addition two minor ones that permit a limit amount of special options.

A warlord may use all weapons, head variants and special arm mounts.

In the case of these three:
carapace landing pad
Fire control center
devotional bell

I suggest moving these to fill the additional two slots in the back of the warlord carapace. That these have to be used displacing one or two weapons makes them non-viable, regardless of cost. The fire control would also be warlord only.

2. Reavers

They have 3 weapon mounts. May only use blastgun out of all plasma weapons.

3. Warhounds

2 weapon mounts, limited to inferno, turbo laser, plasma blastgun, vulcan megabolter and missile launcher.

II. Weapon Costs

1.This is taking into consideration a rounding to nearest 25 points.

Doomburner 75
Gatling blaster 75 (could be rounded to 50)
Laser blaster 50
Melta cannon 50
Quake cannon 100 (too good to go down to 75)
Turbo laser destructor 75
Vulcan megabolter 50
Volcano cannon 100
Inferno gun 50
Deathstrike cannon 75
Hellstrike cannon 50
Rocket launcher 75
Barrage missile 100
Harpoon missile 75
Vortex 150
Warp missile 125
Cerebus AA/multilasers 50 (with recommended upgraded stats and AA ability)
Landing pad 50
Corvus pod 150
Devotional Bell 50
Fire control 75
Trident 50

2.Heads
Given that the reduction in armor saves to the head and the lack of a frontal reactor a head is balanced with the potential liability.

So all heads should be FREE.

Exception is corvus head for 100 (because of the terminators).

3.Close combat weapons

I have come to the conclusion that they should be indeed be free. However they should ALL be comparable in strength and use.

a.Chain fist- no change, perhaps the most used one.
b.Power fist/claw- add the ability to re-roll on or both dice, second roll is final. This makes it help to win the combat. No change in other abilities.
c.Laser burner- I went back to AT for inspiration. Basically this used to be a sure critical in close combat. In essence a deterrence. The others did more damage, but the laser burner ALWAYS did damage. So this is my idea.

The laser burner fires as its opponent closes for close combat. It unerringly strikes its target (within the shields, so they offer no protection). The hit scatters normally and once a location is determined roll immediately on the damage table (no modifiers).

It's the ultimate defense mechanism. It does nothing else but protect from close combat. This is basically a translation of its effects from AT to Net Epic format.

d. Power ram- add +2 to CAF to simulate the headlong charge with the ram. All else remains the same.
e. wrecker- unchanged.

3. Plasma weapons

Lets facing unless your using the alternate plasma generation rules, you are not using these.

The only way to make them feasible is to eliminate the restrictions and up the price.

Plasma cannon 200 points (maybe higher ?, -6 TSM has to cost you!)
Plasma destructor 150 points (maybe higher if plasma cannon price goes up).

Thoughts?

Primarch

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 Post subject: Re: Army List: TItan Legions (Mechanicus)
PostPosted: Tue Oct 22, 2013 12:57 am 
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Looks good, P. I agree about the plasma weapons. Given their restrictions, I hardly ever use them. I like the idea of removing the restrictions and upping the cost. I like your changes to the close combat weapons. Any changes to the power saw?

Any chance you'll do an optional non-25 point increment cost list?

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