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Proposed shooting chart

 Post subject: Proposed shooting chart
PostPosted: Fri Sep 08, 2017 5:17 am 
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Every weapon in Netepic has a different chance to hit I think they were trying to incorporate wound chance and balistic skill (BS) into one roll.

BS 2&3 Imperial guard,orks,guardians etc Hit on 5-6 no change.
BS 4&5 Eldar aspects.spacemarines, etc Hit on 4-5-6
Commanders add +1 to hit so imperial command = 4+ and a Spacemarine commander =3+


Thoughts?


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 Post subject: Re: Proposed shooting chart
PostPosted: Wed Sep 13, 2017 11:08 pm 
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Possibly, but as you said, the to-hit roll for Epic takes more than just BS into account. The experience of the troops, the quality of the hardware (IE, Sniper weapons hit more often, Shotguns less), the rate of fire, and so on. Thus while having something like that as a guideline would not hurt, each specific model must be considered on it's own merits.

In other words, good start, but needs more detail.

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 Post subject: Re: Proposed shooting chart
PostPosted: Thu Sep 14, 2017 2:08 am 
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MagnusIlluminus wrote:
Possibly, but as you said, the to-hit roll for Epic takes more than just BS into account. The experience of the troops(BS), the quality of the hardware (IE, Sniper weapons hit more often, Shotguns less),BS again the rate of fire,got that and so on. Thus while having something like that as a guideline would not hurt, each specific model must be considered on it's own merits.

In other words, good start, but needs more detail.


I am taking into account the number of shots example can it kill 5 guys ( a Stand )in one or 2 rounds of firing?
, bs , and strength of the weapons.
In order to fit those on a d6 you need to combine stats like orcs bs2 and imps bs3 to hit on 5+

Lets take a volcano cannon: currently it hits on a 3+ save -4 . The shadowsword has a BS of 3 if you shoot a tank they have -4 save .
The save modifier already takes into account the str of the weapon so why would it hit the target better than a Leman Russ BS3 firing it's battle cannon?

Changed it to make it cleaner
BS 2&3 Imperial guard,orks,guardians etc Hit on 5-6 no change.
BS 4&5 Eldar aspects.spacemarines, etc Hit on 4-5-6
Named Commanders add +1 to hit


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 Post subject: Re: Proposed shooting chart
PostPosted: Thu Sep 14, 2017 4:20 pm 
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MagnusIlluminus wrote:
Thus while having something like that as a guideline would not hurt, each specific model must be considered on it's own merits.

In other words, good start, but needs more detail.


The details will be the equipment on the vehicles and with each individual weapon.
Note the brackets

Baneblade 3 Hull points
Armour save 1+
1 Baneblade cannon range 75cm hits 5+ (+2 to hit infantry due to the template in 40k) save - 2
1 Autocannon 50cm range 5+ save -1
1 Demolisher cannon 25cm range 5+save -3 (+1 to hit infantry, can destroy buildings )
2 Lascannon 50cm range 5+ save -2
PD 4 25cm range hits on 5+(6 if not on ff)


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