It has finally arrived.
Attached is my first draft attempt at updating the Space Marine army list. I have introduced all the currently available options available to a marine player these days as based on the current 6th ed army list, the modern day fluff and Forge World additions. So there is a lot of information.
As per my plan, I have tried to set up the formations so they are flexible and can accommodate players with varying amounts of models from various eras across epic history.
New units have new stats, so please comment and let me know what you think of them. Currently there are no points cost associated with anything (that is next on the list), so hold off claiming if something is over powered until it has been through the costing formula, which should balance things out.
I have also updated some old units with newer stats where appropriate based on their current interpretation, again, let me know what you think.
As I have mentioned in previous comments, I have tried to limit AD on weapons were possible, and improved To Hit or TSM due to multiple, twin or quad linked weapons. I felt that was a better way of doing things rather than having weapons that had the potential of mowing down dozens of men in one go.
Some points of note.
As much as I have tried to accommodate new and old, some things have had to give to be true to the way things true to the setting. I have discussed some of these before, but the big ones are Jump Packs can no longer fit in Rhino size transports and Terminators (plus other troops) take up two capacity slots each. This is the way the 40k world works and how it has worked for 15+ years now.
I have ditched the @ barrage symbol. It is a confusing system when some barrage weapons in a list could be combined and some couldn't, so just decided to treat everyone as able to combine. I have proposed some updated rules for barrages in another post, so time will tell how these pan out and if the @ needs to come back.
Again, as I mentioned in another post, I have removed the template from small flamer type weapons. They are just treated as short range 1 or 2 AD weapons. Some of the larger flamer type weapons on vehicles have kept the template, but I am very much thinking about ditching those to in an effort to speed up and simplify things.
The formations and stats are in two separate documents below.
Attachment:
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NEP Space Marine Stats 141104.doc [227.5 KiB]
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Let me know what you think so far.
Matt