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Grudd Thread

 Post subject: Re: Grudd Thread
PostPosted: Wed Jun 14, 2017 8:46 pm 
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Thanks for sharing your work! Some neat ideas there.

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 Post subject: Re: Grudd Thread
PostPosted: Wed Jun 14, 2017 11:57 pm 
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Really like the changes you made to the Jord. You can still see how it is related to the Juno but is clearly different.

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 Post subject: Re: Grudd Thread
PostPosted: Thu Jun 15, 2017 10:59 am 
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deacon wrote:
Norse Mythology: Jörd


Ah. No "¨" in modern Swedish, didn't think of the vowel shift. Thanks!

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 Post subject: Re: Grudd Thread
PostPosted: Thu Jun 15, 2017 3:21 pm 
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Hey guys - I need help. I'm working on the first tunneller.

Take a look at this image - which one looks better? The Hexagon, or the cylinder? Does it look to busy?
Image

Note - the drill hasn't been started - but I'd like another few sets of eyes before I continue work...

Thanks!

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 Post subject: Re: Grudd Thread
PostPosted: Thu Jun 15, 2017 6:44 pm 
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Cylinder all the way, adding corners strike me as a very odd design for a tunneller, like looking for trouble. I love the concept of tracks for motion.

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 Post subject: Re: Grudd Thread
PostPosted: Thu Jun 15, 2017 7:52 pm 
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I like either one ...

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 Post subject: Re: Grudd Thread
PostPosted: Thu Jun 15, 2017 9:07 pm 
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I think hexagonal better suits Grudd industrial theme.

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 Post subject: Re: Grudd Thread
PostPosted: Thu Jun 15, 2017 9:55 pm 
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hex (or other sahpe) would allow you to get away from a giant screw drill and into something visually more interesting (see the DKOK tunnel thingy)

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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 1:23 am 
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I think I prefer the Hexagon,

Rather than a big central drill like the old Imperial Tunneler, it could be 6 smaller 'grinders' similar to the front mount for your APC. Would make more sense for the hex body also.

I voiced this on FB, but it would be great to see some minis to represent veteran infantry. I think we all know what they're meant to be used as in Epic: EA, and all the infantry units need a stand of Hearthguard on the table. Your existing sculpts with mining tools could suit, if only they had a mix of infantry weapons? :)

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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 3:24 am 
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Hi!

Either looks good.

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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 5:54 am 
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Either looks great although the cylinder probably works better visually - and as a suggestion? Could we see the drill as more like a Hughes Oil bore shape, rather than a simple screw type?

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think we all know what they're meant to be used as in Epic: EA, and all the infantry units need a stand of Hearthguard on the table. Your existing sculpts with mining tools could suit, if only they had a mix of infantry weapons? :)


I hav eto agree that a more 'convenetional" weapons unit would be good too. Though if they carried heavy versions of standard rifles, that would be better still ;D 8)


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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 6:59 pm 
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This line is looking amazing, love where you're taking it. As for the driller, either shape is good, I'd look at basing it on a TBM rather than 'giant drill bit' and see where that look takes you.

-Will


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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 6:59 pm 
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Hey Guys - So I've totally abandoned the "tube drill" look. The more I looked at it, the more silly it seemed.

So I took your feedback, and created this -
Image

NOTE - It's nowhere near finished.

I want a vehicle with the same transport capacity as the Jord. I also want it to look like it could actually exist. So I started with the Jord, added a modern/realistic drilling rig large enough to bore a tunnel which would allow the rest of the vehicle to rumble along behind it.

Lastly, I raised the entire deck to make way for an "arm" allowing the vehicle to direct itself underground. (I have no idea how a "tube" style tunneller would accomplish this - looks like it would just dig in a straight line to me...)

Thoughts?

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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 7:02 pm 
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WHOA. Even better! I like it.

-Will


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 Post subject: Re: Grudd Thread
PostPosted: Fri Jun 16, 2017 7:03 pm 
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Hi!

The drill part and piece seems to engulf and overwhelm the vehicle portion of it.

You'd expect a "beefier" vehicle pushing such a drill.

Primarch

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