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Denizens and Mercenaries Thread http://www.tacticalwargames.net/taccmd/viewtopic.php?f=158&t=28036 |
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Author: | ForgottenLore [ Tue Nov 13, 2018 7:02 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Yeah, likin’ those. |
Author: | rubberlizard [ Wed Nov 14, 2018 8:41 pm ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Me like. |
Author: | deacon [ Wed Nov 21, 2018 5:03 pm ] |
Post subject: | Re: Denizens and Mercenaries Thread |
WIP shot of the ARC-9s (Autonomous Robotic Canines): Thoughts? |
Author: | SpeakerToMachines [ Thu Nov 22, 2018 12:00 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
deacon wrote: Thoughts? Who's a good boy? |
Author: | deacon [ Thu Nov 22, 2018 6:15 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
While the first head is more realistic imo for a robot dog - what do you think of this one? |
Author: | mordoten [ Thu Nov 22, 2018 7:34 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Better! Nice one! |
Author: | Mlkr [ Thu Nov 22, 2018 10:04 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Chunky head creates a better overall look than the sleeker alternative |
Author: | jimmyzimms [ Thu Nov 22, 2018 11:34 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Yes the chunky is better. Was kinda hoping for a cyborg doggy myself, however |
Author: | malika2 [ Thu Nov 22, 2018 3:14 pm ] |
Post subject: | Re: Denizens and Mercenaries Thread |
I'm actually digging the first design more. |
Author: | ForgottenLore [ Fri Nov 23, 2018 4:27 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
I’m with malika, I prefer the first version head |
Author: | GlynG [ Fri Nov 23, 2018 9:21 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
deacon wrote: While the first head is more realistic imo for a robot dog - what do you think of this one? I prefer this version. |
Author: | Covertwalrus [ Sat Jan 05, 2019 4:08 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Looking great! |
Author: | malika2 [ Mon Nov 18, 2019 2:46 pm ] |
Post subject: | Re: Denizens and Mercenaries Thread |
Two quick questions: (1) will you be casting these robotic hounds as a single piece, if so...wouldnt that be tricky with the legs? (2) when designing humanoid models, how thick (in mm) do you make the arms, legs, and shafts of weapons (axes, spears, etc)? |
Author: | deacon [ Mon Nov 18, 2019 2:53 pm ] |
Post subject: | Re: Denizens and Mercenaries Thread |
They are one piece and are in the store already. You just have to be creative when modelling to prevent casting issues. I try to keep all extremities around 1mm. |
Author: | Deb [ Mon May 16, 2022 3:56 am ] |
Post subject: | Re: Denizens and Mercenaries Thread |
What about patrol bikes for the Terran PPF forces? These would be good for Judges on bikers, and also good for the Fan made Net EA Arbites army list. Also a command pack with say esponiage (undercover officers), Proctors on foot, on bike. A pack for execution teams with support troopers with heavy stubbers and sniper rifles, even a weapon that might look like a judges stub gun. The Grudd are only really missing the proxies for the Cyclops and the Colossus. I know I want more of these. |
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