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Denizens and Mercenaries Thread

 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Mon Sep 01, 2014 4:07 pm 
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Hey mods, lets split this thread up above. Seems the topic of the old Genestealer cult army has legs but lets not muck up this thread with off topic discussions :)
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Last edited by jimmyzimms on Wed Sep 03, 2014 2:18 am, edited 1 time in total.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 12:50 am 
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Very good point, sorry for my part in that.

To get things back on topic...

I was looking at the 3D render, and i noticed that there are three doors and that the back two seem to lead to different parts of the vehicle. Should they not be somewhat like a double doors where you could potentially have both open to give a large space for entering the Limo?

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 5:43 am 
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Ok - so here we have the 3 versions you can make with the kit - open topped, with roof plug, with roof plug and turret:

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 8:22 am 
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Very nice! Though I think that gun looks like it's stating over the rear seat backs. Will you move it forward, in line with the next row of seats so the gunner could theoretically stand up? If I'm being too picky please tell me, I do like perfection in your work.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 8:43 am 
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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 11:35 am 
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Cool stuff!

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 2:18 pm 
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deacon wrote:
Ok - so here we have the 3 versions you can make with the kit - open topped, with roof plug, with roof plug and turret:

Image

WOO !!!!! WOOO !!!! :spin :spin :spin ;D

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 4:05 pm 
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Hi!

Cool!

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 5:57 pm 
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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 7:07 pm 
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Yay! Just as i always wanted them. I suppose wheelhouse mounted guns and crew will add some stimulating modeling challenges too. Only thing I wonder about is the location of the sunroof gunner as previously mentioned.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 7:33 pm 
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I imagined that the back seats would be removed when the turret is used to make room for the ammo, turning motors, etc.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 7:50 pm 
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deacon wrote:
I imagined that the back seats would be removed when the turret is used to make room for the ammo, turning motors, etc.




Seems fair. :)

This one could just be an escort and not a main transport type, just room for a crew and 5 or 6 guys.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Wed Sep 03, 2014 10:13 pm 
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Just taken another look at the open top limo and it occurs to me that the way the seats are arranged and the door positions it would mean that passengers in the back row would need to climb over the middle seats to get in/out.

Could the middle row seats be reversed and attached to the back of the front seats facing towards the rear thus giving a larger passenger area and allowing access via the rear doors for both sets of seats. The passengers in the two back rows would then face each other if you get my drift. Much like a regular limo.

Not a real problem how it is just me having my realism head on, sorry.

Anyway just a thought.

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Thu Sep 04, 2014 8:15 am 
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Yes, realism is a big part of this game so please fix the seating.... ;-P

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 Post subject: Re: Denizens and Mercenaries Thread
PostPosted: Mon Sep 22, 2014 12:26 am 
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That's how real cars with 3rd-row seating look.


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