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Tzacol Concepts

 Post subject: Re: Tzacol Concepts
PostPosted: Thu Aug 13, 2015 3:53 pm 
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deacon wrote:
That will be more like it. There will also be "power nodes" that float around and power stuff, activate the special abilities of the Tzacol armor, etc.

I like it !!!!! ;D

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Feb 26, 2016 1:30 pm 
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deacon wrote:
Well right now, there will be the unhelmeted guys with the temporal staves, and the helmeted guys that are more close combat based.

Then there will be the elders - larger toad leaders, and the "enlightened" which are psychic elders in the making.

Lots of other stuff too - but these are for sure.


Can you share sketches of your future Tzacol releases?

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Feb 26, 2016 3:42 pm 
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Yes, any updates ?

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Feb 26, 2016 4:21 pm 
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I need to get back on this line. Right now all my sketches deal with the Talos Syndicate and the Grud. This line will be getting a large release this year.

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Feb 26, 2016 4:24 pm 
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Sounds good ! Thanks ! :spin ;D

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Feb 26, 2016 4:41 pm 
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I patiently await my floating space mayan temples and altars :)

Image

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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Feb 27, 2016 3:01 am 
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deacon wrote:
I need to get back on this line. Right now all my sketches deal with the Talos Syndicate and the Grud. This line will be getting a large release this year.


Excellent news . . . Excellent ;D ;D


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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Feb 27, 2016 6:07 am 
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Yes, more master frogs!


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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Feb 28, 2016 12:11 am 
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jimmyzimms wrote:
I patiently await my floating space mayan temples and altars :)

Image


Hi!

LOL!

Great visual jimmyzimms!

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 2:46 pm 
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Thought I'd throw in some stuff that might inspire this range:
Image
Image
Image
Image
Image

More: http://www.racrufi.com/galeria.html

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 2:55 pm 
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Thanks! Love these pieces...

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 3:04 pm 
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Neat !

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 3:10 pm 
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I also can't help but think of the ship from District 9 when imagining this faction:
Image

Maybe more 'stone like', but the design still stands I think.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 4:11 pm 
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This, as a general concept, is exactly what I've been advocating for this line (though with some aspects of the Promethean knights, especially how this "float" together to make the visual form, tank, building, weapon, rig, etc)

edit: actually everything malika2 posted up above there is pretty close to my head space for this faction

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 4:17 pm 
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I like the idea of tech and carved stone...

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